Hybrid Euphoria
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After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.
Adrenaline Point gain: +1%
All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.
Adrenaline Point gain: +3%
A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +1%
Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
Time slows by an additional 30% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 5% chance to instantly kill the target.
Adrenaline Point gain: +1%
Increases Aard range by 1 yard(s).
Stamina regeneration in combat: +0.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius.
Stamina regeneration in combat: +1.5/s
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 30% against enemies inside Yrden.
Stamina regeneration in combat: +0.5/s
Increases damage dealt by Aard by 1% of current Vitality.
Stamina regeneration in combat: +0.5/s
Adrenaline increases Sign intensity by 10% per Adrenaline point.
Stamina regeneration in combat: +0.5/s
Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.
Stamina regeneration in combat: +0.5/s
After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.
Stamina regeneration in combat: +1.5/s
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Each potion dose heals 10% Vitality.
Potion duration time and bomb damage: +2%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.
Potion duration time and bomb damage: +6%
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.
Vitality gain: +1%
Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.
Vitality gain: +1%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Loadout
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.
Adrenaline Point gain: +3%
Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).
Adrenaline Point gain: +3%
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.
Stamina regeneration in combat: +1.5/s
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Mutations
Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.
Potion duration time and bomb damage: +6%
Gear
Armor deflects all arrows.
Alchemy
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Damage dealt to foes regenerates Vitality.
Increases critical hit chance.
Regenerates Vitality during and outside of combat.