Carliethinks
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Gain more carry weight based on your STR.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
You do +20% ranged damage to far enemies.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your bows and crossbows ignore 20% armor and have a 5% chance to stagger.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Stimpaks and RadAway heal 60% faster.
Action Points regenerate 45% faster.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
Enemies take 30% more damage when they attack you, if you're on a team.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
Enemies take 30% more damage when they attack you, if you're on a team.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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