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Level 300+
s9
p9
e7
c3
i3
a13
l10

Carliethinks
Fallout 76
9/20 Non Raid
build
Published · Updated

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lvl
300+
2 SPECIAL
points left
S
9
+2
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
9
+2
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

1
Bow Before Me
lvl
6

Your bows and crossbows ignore 20% armor and have a 5% chance to stagger.

E
7
+3
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

1
Bloodsucker
lvl
11

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

C
3
1 pt unused
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

I
3
1 pt unused
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
13
+2
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

L
10
+1
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
450
(~125 level-ups)
Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+3 END and +3 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 30% more damage when they attack you, if you're on a team.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (398.214 / 398)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
9
15
10
3
8
19
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
242
AP
250
HP
398
XP
+24%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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