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Body
20
Ref.
20
Cool
3
Int.
18
Tech.
20
60
Level
Relic
8

Un-ironic Super Serious Master Doom Nuwuke'm Man Chief SAM
Cyberpunk 2077
Un-ironically triggering you. For serious.
build
Published · Updated

Gun go boom, Sword go woosh, Car go vroom, what does the Saw say? RENG-BADABADABADA-RENG-BADABADA-RENGA-RENGA-DING-DING-DING-BEM-BEM-RENGA-RENGA-DING-DING -DING -BA-BA THIS IS THE CRAZY SAW

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Lvl
60
PP
63
/ 63
RP
8
/ 15
340
/ 291
Level
60
Based on attributes
Perk
Points
63
/ 63
59
from leveling up
0
from skill rewards
4
from perk shards
Relic
Points
8
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
3
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
18
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Relic
8 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1

Cyberware

Capacity
340 / 291
Exceeds the capacity available at level 60 (217) and all +74 from shards; Edgerunner covers the remaining 49 at -24.5% Max Health.
Armor
961
Installed
21 / 22
Operating System
1 / 1
BioDyne Berserk

Press [IconicCyberware] to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% Crit Chance +100% Crit Damage When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

Cooldown: 45 sec.

reflexes · +1% Crit Chance during Berserk per Attribute Point.

20
2
3
4
5
+
++
Frontal Cortex
3 / 3
Axolotl

-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Quantum Tuner

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 30 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -10% Cooldown Time for all other cyberware.

intelligence · +0.05% to all dealt damage per Attribute Point.

45
5
+
++
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +15% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "Sentry" Optics

Effect active when scanning: Highlights cameras and turrets within 35 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

intelligence · +0.05% to all dealt damage per Attribute Point.

2
1
2
3
4
5
+
++
Nervous System
3 / 3
Stabber

+16.75% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
NeoFiber

+10% Mitigation Chance +9% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6.5 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Arms
1 / 1
Thermal Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Thermal damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
1
2
3
4
5
+
++
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Legs
1 / 1
Leeroy Ligament System

+18% movement speed

6
26
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
3 / 3
Blood Pump

Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Heal-On-Kill

+7% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
200
1
2
3
4
5
+
++
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
146
1
2
3
4
5
+
++
Painducer

Converts 30% of damage taken into damage-over-time.

body · +0.5% damage-over-time resistance per Attribute Point.

30
138
1
2
3
4
5
+
++
Skeleton
3 / 3
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
42
1
2
3
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
138
1
2
3
4
5
+
++
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
34
1
2
3
4
5
+
++

Weapons

3/3 + 2
Cut-o-Matic x-MOD2
Blade Chainsword
151.4
Damage
DPS258.4
Attack Speed1.4/s
Stamina Cost9.6
1
2
3
4
5
+
++
Effect

The unsettling noise this weapon produces will alert enemies and cause civilians to panic.

Iconic

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Mod
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Dezerter
Power Double Barrel Shotgun
567.7
Damage
DPS363.8
Attack Speed2/s
Headshot Bonus-15%
Projectiles15
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++
Effect

Fires explosive rounds.

Iconic

This shotgun's extreme firepower pulverizes everything in its path. Neutralizing an enemy engulfs you in flames except when your Health is low, granting a movement speed boost and increased Mitigation Chance.

Divided We Stand
Smart Assault Rifle
36.8
Damage
DPS221
Attack Speed10/s
Headshot Bonus-50%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++
Effect

Rounds deal increased damage, but have a chance to lose target-lock and miss.

Iconic

You can smart-target up to five enemies simultaneously, though at the cost of accuracy. Bullets may cause Chemical explosions that apply heavy Poison effects.

Switch
Kyubi x-MOD2
Power Assault Rifle
62.5
Damage
DPS187
Attack Speed5/s
Headshot Bonus+50%
Magazine16
Reload Time1.8s
1
2
3
4
5
+
++
Iconic

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
mod
Mod
mod
Scope
scope
Muzzle
muzzle
O'Five
Power Sniper Rifle
612
Damage
DPS68
Attack Speed0.4/s
Magazine4
Reload Time3s
1
2
3
4
5
+
++
Effect

Very heavy weapon. When equipped, it significantly reduces movement speed and jump height, and prevents you from sprinting, dodging and dashing.

Iconic

Discover your inner pyromaniac and set your enemies alight thanks to explosive-packed bullets. The more enemies burning at once, the faster you reload and the higher your Crit Chance. Go on, Samurai – we got a city to burn.

Scope
scope
weapon

Grenades

1/1
X-22 Flashbang Grenade
Grenade
7m blast radius
1
2
3
4
5
+

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

grenade

Quickhacks

Cyberdeck
BioDyne Berserk
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+0 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
480Health
961Armor
6RAM
200Carry Weight
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