Some kinda thing
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Points
Cyberware
Press [IconicCyberware] to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% Crit Chance +100% Crit Damage When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.
Cooldown: 45 sec.
reflexes · +1% Crit Chance during Berserk per Attribute Point.
-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.
-1.25% Cooldown instantly for all cyberware after neutralizing an enemy.
technical · +0.5 Armor per Attribute Point.
Automatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 29 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
Slows time by 60% for 4 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 40 sec.
cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.
+16.75% Crit Chance with Blades and throwable weapons.
reflexes · +0.1% Crit Chance per Attribute Point.
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release [MeleeAttack]
Deals Physical damage.
reflexes · +0.5% damage with this cyberware per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
intelligence · +0.05% to all dealt damage per Attribute Point.
+18% movement speed
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 1500 sec.
intelligence · +0.05% to all dealt damage per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
+23% melee attack speed
reflexes · +0.1% Crit Chance per Attribute Point.
+7% Health when you neutralize an enemy.
intelligence · +0.05% to all dealt damage per Attribute Point.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
body · +10% Health Regen Rate per Attribute Point.
technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed
+15% Max Health
body · +0.5 Health per Attribute Point.
Weapons
3/3Can be charged from hip-fire.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
+20% charge speed -20% Stamina cost for shooting -15% Armor penetration
The unsettling noise this weapon produces will alert enemies and cause civilians to panic.
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
This one will have 'em shakin' in their boots. Crit Hits with throws emit a shockwave that can damage multiple enemies.
Grenades
1/1Applies Blinding for 12 sec.
-90% accuracy for affected human enemies for 15 sec.
Quickhacks
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.