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Level 70

Sign Euphoria
The Witcher 3 Remastered
Sign Alchemist
build
Published

Focus on Signs first, get Griffin School and Gourmand until you have the Troll decocotion, you can respect later and reuse the points elsewhere.

Only focus on Alchemy and Toxicity after Euphoria is unlocked.

Keep Quen and Yrden trap up from start, burn enemies down with Igni, use Axii and Aard on monsters that need it, like Alghous or humans with shields.

If low on health use active shield to regenerate some.

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More: Beginner builds, Consumable builds, Endgame builds, Sign builds, Meta builds

lvl
70
Lowest level for this build
Combat
0 pts
add Combat skills
Signs
37 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
15 pts
Refreshment

Each potion dose heals 30% Vitality.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
0 pts
add General skills
Skill points
In skills
52
In mutations
49
Total spent
101
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater blue mutagen
+40% Sign intensity
remove
Group 1
3/3
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

2 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 2
3/3
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

6 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

8 pts
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

12 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

15 pts
Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 4
3/3
Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

22 pts
Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

26 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+160%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Refreshment

Each potion dose heals 30% Vitality.

Potion duration time and bomb damage: +6%

2 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
4 mutations
Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

8 mutations
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 125 toxicity: +93.75% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Griffin steel sword
GrandmasterGriffin setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
798 / 984
10%
1361
strong
1463 / 1804
10%
1361
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
GrandmasterGriffin setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1093 / 1355
10%
1865
strong
2003 / 2483
10%
1864
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Crossbow
RelicLevel 30
109 / 109piercing damage
vs humans / monsters16 base+200% attack power5% crit
+1–2% Adrenaline gain+1–10% Bonus experience from monsters+1–10% Bonus experience from humans and nonhumans
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Variant
Relic
Item level
30
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Broadhead bolt
8 piercing / 8 silver damage
15 Effect duration+100% Chance to cause bleeding
Bolt
Crossbow
Chest armor
Griffin armor
GrandmasterGriffin setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+17% Bludgeoning resistance+26% Monster damage resistance+22% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Entanglement

When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.

Made from Yrden, Axii, Binding
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Griffin gauntlets
GrandmasterGriffin setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Gauntlets
Trousers
Griffin trousers
GrandmasterGriffin setmediumLevel 40
91 armor
+9% Slashing resistance+6% Piercing resistance+8% Monster damage resistance+33% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Trousers
Boots
Griffin boots
GrandmasterGriffin setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Boots
Mask
Set bonuses
Griffin set
6 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.

Alchemy

Potions
Superior Petri's Philter

Increases Sign intensity. Extended duration. Signs always apply their special effects.

+25% Sign intensity
25 toxicity112s5 doses
potion
Decoctions
Ancient leshen decoction

Each Sign cast increases Stamina regeneration for the remainder of the fight.

+2/s Stamina regen in combat per Sign castConditional, not in the character stats
50 toxicity37 min
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity37 min
decoction
Toxicity
Toxicity
125 / 187
62 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
7703
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
93.8%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Stamina regen in combat
28/s
Signs
Sign intensity
361.9%
Igni intensity
60%
Defense
Armor
509
Vitality regen
101/s
Vitality regen in combat
21/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
24%
Resistances
Slashing resistance
45%
Piercing resistance
35%
Bludgeoning resistance
22%
Monster damage resistance
42%
Elemental resistance
45%
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