Yee
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Melee weapons deal +25% power attack damage. (No Power Tools)
Your Melee and Fists weapons ignore 50% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
20% of the damage dealt to a limb is applied to all limbs on your target.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Deal +10% damage for each impairment your target has.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Gain Energy Resistance based on your PER.
You deal 20% more damage per crippled limb your target has.
You will never mutate from rads and RadAway will never cure mutations.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain more max HP per point in END.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Rads increase your chance to inflict 50 Rads with melee attacks!
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Increase fire damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Falling below 20% health will automatically use a Stimpak, once every 20s.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your Action Points regenerate faster when not over encumbered.
Gain Resistances based on your LCK and amount of junk held.
The Mysterious Savior will regularly appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (6)
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.