Skip to content
Level 300+
s15
p11
e15
c6
i5
a3
l1

Yee
Fallout 76
Farmers make do
build
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
15
+5
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Heavy Hitter
lvl
35

Melee weapons deal +25% power attack damage. (No Power Tools)

2
Incisor
lvl
34

Your Melee and Fists weapons ignore 50% of your target's armor.

2
Knee-Capper
lvl
15

Melee weapons deal +50% limb damage. (No Power Tools)

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Natural Stance
lvl
15

While equipping a melee weapon, reduce Incoming Stagger by 25%.

P
11
2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
15
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
6
1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

2
Overly Generous
lvl
32

Rads increase your chance to inflict 50 Rads with melee attacks!

I
5
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
3
+5
1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
1
+5
1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Mysterious Savior
lvl
49

The Mysterious Savior will regularly appear to revive you when downed.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Hack and Slash
lvl
50

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (6)

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

The Farmhand
super-sledge
Furious
Heavy Hitter's
Endurance
Pounder's
lvl 50
9695
904.869
14214.123/5s
AP Cost
52 (16%) 6.4 shots before AP is depleted
22
780.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Endurance
Endurance +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Gain Melee Damage per END (
Modifications
Heating Coil
Damage: -40%
Weight: +10%
Fire Damage: +36%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Bolstering Pneumatic Secret Service Chest Piece
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Pneumatic
Reduce Incoming Stagger by 25%
lvl 50
109
78
43
13
13
13
E
 
+2
Add backpack
Protective Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
E
 
+4
P
 
+3
S
 
+3
Unyielding Aerodynamic Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Aerodynamic
Power Attack Action Points -0.1
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Unyielding Aerodynamic Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Aerodynamic
Power Attack Action Points -0.1
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Bolstering Ultra-Light Secret Service Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
54
38
22
7
7
7
E
 
+2
Bolstering Ultra-Light Secret Service Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Reflex
Evade Chance +2%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
54
38
22
7
7
7
E
 
+2
Armor stats
Set:
Secret Service
full (5 / 5)
 
469
 
298
 
160
 
70
 
70
 
70
E
 
+14
P
 
+9
S
 
+9
L
 
+6
A
 
+6
I
 
+6
C
 
+6
Evasion Chance
 
+0.02
Incoming Damage
 
x0.737
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (144.66659999999996 / 723)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
43
23
47
15
15
17
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
390
AP
333
HP
723
XP
+45%
Resistances
758
681
160
70
70
70
0
Evasion Chance
0.294
Incoming Damage
x0.737
Share