Holy water
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Your weapons weigh 75% less.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
20% of the damage dealt to a limb is applied to all limbs on your target.
+30% damage against bleeding targets.
Gain more VATS accuracy based on your PER.
You do +20% ranged damage to far enemies.
Deal +25% weak spot damage while aiming a scoped weapon.
Your ranged weapons ignore 40% armor.
+75% ranged damage when attacking the torso.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
You gain complete immunity to chem addiction.
Armor provides 20% more protection. Double if wearing a matching set.
Increased Elemental Resistances based on END while not diseased.
Gain Radiation Resistance based on your END.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
RadAway removes more radiation based on your INT.
Your armor breaks 40% slower and is cheaper to repair.
Increase energy damage based on your INT.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
Take no damage from falling.
You do +20% ranged damage to close enemies.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
V.A.T.S. criticals now do +100% damage.
Gain Resistances based on your LCK and amount of junk held.
Critical Hits now only consume 85% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Find more non-explosive ammo based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec