Skip to content
Level 300+
s8
p15
e4
c2
i3
a15
l9

Holy water
Fallout 76
Holy Mercenary
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
8
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
4
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Rad Resistant
lvl
34

Gain Radiation Resistance based on your END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
3
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Pharmacist
lvl
6

RadAway removes more radiation based on your INT.

2
White Knight
lvl
39

Your armor breaks 40% slower and is cheaper to repair.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
15
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

1
Goat Legs
lvl
32

Take no damage from falling.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Critical Savvy
lvl
44

Critical Hits now only consume 85% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Mysterious Stranger
lvl
26

The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (330 / 330)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Kill Streak
0 / 10
Onslaught
0 / 9
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
14
19
10
2
20
24
14
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
458
AP
392
HP
330
XP
+60%
Resistances
386
320
318
85
85
85
26
Evasion Chance
0

Weapons

Hunting Rifle
Sniper's
Crippling
Swift
Pin-Pointer's
Double-Barrel Shotgun
Quad
Explosive
V.A.T.S. Optimized
Pin-Pointer's
Enclave Plasma
Furious
Hitman's
Intelligence
Pin-Pointer's
Radium
Berserker's
Explosive
Intelligence
Pin-Pointer's
lvl 50
356
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
8.308
Range
0
3134
6270
100%50%
AP Cost
46 (12%) 8.5 shots before AP is depleted
24.737
42809.818
-75%
Legendary effects
Sniper's
+100% Damage to distant Targets
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Full Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Medium Scope
Weight: +10%
Spread (sighted): -16%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
386
 
320
 
272
 
59
 
59
 
59
I
 
+12
P
 
+4
A
 
+4
Carry Weight
 
+200
AP
 
+39
Set:
Secret Service
full (5 / 5)
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Secret Service Chest Piece
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Jetpack
Max AP: -1
Weight: +25%
lvl 50
109
78
43
13
13
13
I
 
+2
Carry Weight
 
+30
AP
 
-1
Secret Service Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
I
 
+2
Carry Weight
 
+40
Secret Service Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
Carry Weight
 
+40
Secret Service Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+40
Secret Service Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+40

Power Armor Sets

 
2069
 
2417
 
2417
 
106
 
106
 
106
I
 
+12
S
 
+10
Carry Weight
 
+150
Set:
X-01
full (6 / 6)
X-01 Torso
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carrying Capacity by 30.
Tesla Coils
Deals <ITEM1> to Nearby Targets
lvl 50
504
607
607
26
26
26
I
 
+2
Carry Weight
 
+30
X-01 Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carrying Capacity by 30.
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
X-01 Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carrying Capacity by 30.
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
X-01 Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carrying Capacity by 30.
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
X-01 Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carrying Capacity by 30.
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
X-01 Helm
Internal Database
Intelligence +2
lvl 50
313
362
362
16
16
16
I
 
+2
Share