TECHNO-BARBARIAN
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Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your melee weapons do +30% damage to crippled targets.
+30% damage against bleeding targets.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Arrows and thrown melee weapons pierce targets.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Melee weapons break 80% slower.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Bows, throwing, and melee weapons do +100% sneak attack damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Sneak to lose enemies, and running no longer affects stealth.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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