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Level 300+
s9
p10
e10
c4
i5
a10
l8

BLEED-MANDO
Fallout 76
FULL HEALTH, SHOTGUN, BLEED
build
Published

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lvl
300+
S
9
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

P
10
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
5
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

A
10
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

L
8
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
11 mutations, 0 addictions

Consumables (3)

Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Psychotats

Damage: +11% (3m), Physical Resistance: +33.75 (3m), Perception: +1.35 (3m)

-2% -3% 0.25
×1
Total effect
P
 
+1.35
AP Regen
 
+25
 
+20
 
+33.75
Damage
 
+11%
Crit Damage
 
+1.25
Total weight 1.25

Weapons

Shattered Grounds
handmade-rifle
Furious
Explosive
Lightweight
lvl 45
343
521.1/10s
Fire Rate
36
shots per
10 sec
Semi-Auto
Ammo
40Ultracite 5.56
Range
0
112
223
100%50%
AP Cost
17 (5%) 22.1 shots before AP is depleted
19.64
826.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Bleed Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Aligned Grip
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Crowd Control
combat-shotgun
Furious
Crippling
Lightweight
lvl 50
805
590.58/10s
Fire Rate
24
shots per
10 sec
Semi-Auto
Ammo
16Ultracite Shell
Range
0
67
134
100%50%
AP Cost
17 (5%) 22.1 shots before AP is depleted
17.535
1172.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Lightweight
Bleed Damage
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Ice Breaker
harpoon-gun
Quad
Explosive
Swift
lvl 50
459
344
833.76/15s
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
12Harpoon
Range
0
119
237
100%50%
AP Cost
18 (5%) 20.8 shots before AP is depleted
14.4
918
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Enemies killed with Ice Breaker leave behind a Cryo Hazard
Modifications
Flechettes
Fires a shotgun blast of Harpoon Flechettes
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Aristocrat's Ultra-Light Brotherhood Recon Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
AP Regen
 
+5
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+2
A
 
+3
L
 
+5
Aristocrat's Ultra-Light Brotherhood Recon Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Aristocrat's Ultra-Light Brotherhood Recon Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Aristocrat's Ultra-Light Brotherhood Recon Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Poisoner's
Poison resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
59
19
11
Aristocrat's Ultra-Light Brotherhood Recon Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Pyro-Technician's
Fire resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
94
22
11
9
69
11
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
639
 
225
 
210
 
121
 
182
 
85
P
 
+2
A
 
+3
L
 
+5
AP Regen
 
+15
Carry Weight
 
+120
Armor set

Power Armor Sets

Recon Union Helmet
Recon Sensors
Tracks Targets
lvl 50
242
362
242
29
52
16
Aristocrat's Assembled Union Torso
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Core Assembly
Action Point Regen +6
lvl 50
418
607
418
47
88
26
AP Regen
 
+11
Aristocrat's Union Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Aristocrat's Union Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
Aristocrat's Calibrated Union Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
Aristocrat's Calibrated Union Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
S
 
+10
AP Regen
 
+31
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (436.786 / 437)
Rads: 0
Caps: 34000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
26
13
7
24
26
21
S.
P.
E.
C.
I.
A.
L.
Carry Weight
370
AP
375
HP
437
AP Regen
+40
XP
+82%
Resistances
735
287
210
121
182
85
20
Evasion Chance
0
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