BLEED-MANDO
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+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Your bleed effects have 35% more damage and 25% less duration.
+30% damage against bleeding targets.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Increase cryo damage based on your INT.
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Your small guns gain a 10% stagger chance and +50% limb damage.
The negative effects of your mutations are reduced by 75%.
Bleeding enemies you kill have a chance to explode based on your LCK.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (3)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Crit Damage: +1.25 (30m)
Damage: +11% (3m), Physical Resistance: +33.75 (3m), Perception: +1.35 (3m)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.