G Heavy Raids
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Your Bullet Storm stack limit is increased by 10.
+10% damage to crippled targets per projectile your weapon fires.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons that fire 3 or more projectiles gain 30% range.
+50% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 300% more rads.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Stimpaks restore more HP based on your INT.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Food in your inventory will spoil 90% slower.
The benefits of bobbleheads and magazines last twice as long.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Falling below 20% health will automatically use a Stimpak, once every 20s.
You do +20% ranged damage to close enemies.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.