Skip to content
Level 300+
s8
p14
e6
c2
i6
a10
l10

Enclave Plasma Flamer ENO6
Fallout 76
build
Published

This is the best weapon I tests too down eno6 >1min

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Close Range builds

lvl
300+
S
8
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

P
14
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
6
+2
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
+3
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Mad Scientist
lvl
60

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
10
+5
1
Covert Operative
lvl
27

Your ranged attacks do an additional 15% sneak attack damage.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

L
10
+3
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

Show leveling chart

Legendary perks

Total Perk Coins cost:
650
(~181 level-ups)
Follow Through
lvl
50

Ranged sneak damage increases damage to target by 10% for 10 seconds.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+2 END and +2 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 10% more damage when they attack you, if you're on a team.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables (1)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Total effect
Crit Damage
 
+1
Total weight 0.05

Weapons

Quad Salvaged Assaultron Head
Quad
Crippling
lvl 45
213
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
20Cell
Range
0
109
218
100%50%
AP Cost
30 (17%) 6 shots before AP is depleted
8
460
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.
Modifications
Swap
Furious Night-Vision Enclave Plasma Rifle
Furious
Rapid
Intelligence
Pin-Pointer's
lvl 45
66
66
Fire Rate
250
shots per
10 sec
Automatic
Ammo
144Plasma
Range
0
21
42
100%50%
AP Cost
9 (5%) 20 shots before AP is depleted
5.55
1397.25
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Standard Capacitor
Aligned Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -40%
Critical Damage Multiplier: -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Medium Night Vision Scope
Weight: +25%
Spread (sighted): -16%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (255 / 255)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
1
16
6
1
9
17
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
175
AP
180
HP
255
XP
+27%
Resistances
50
50
0
0
0
0
0
Evasion Chance
0
Share