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Level 26

Signs of Drug Abuse
The Witcher 3 Remastered
build
Published

This took me like 4 hours of research and a ton of respecs, but it's fairly simple. Also I have all superior oils. But enter battle, apply oil(or have auto apply oil on) then you should already have an adrenaline point. Cast yrden magic trap, then just have fun with the littered arena of auto yrden while you cast your adrenaline costing signs to infuse your next attack with an "element" of your choice.

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lvl
26
Lowest level for this build
Combat
5 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
23 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 20%.

Stamina regeneration in combat: +0.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
5 pts
Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
add Alchemy skills
General
9 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
42
In mutations
0
Total spent
42
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
7

Loadout

Greater blue mutagen
+60% Sign intensity
remove
Group 1
3/3
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

2 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 2
3/3
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

6 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

8 pts
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+30% Sign intensity
remove
Group 3
3/3
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

12 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
15 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

18 pts
Greater blue mutagen
+15% Sign intensity
remove
Group 4
3/3
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

22 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

26 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+165%

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Steel sword
Griffin steel sword
SuperiorGriffin setLevel 26
252 damage
damage / crit
crit chance
DPS
fast
305 / 431
5%
519
strong
559 / 790
5%
519
+25% Critical hit damage+15% Sign intensity+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
SuperiorGriffin setLevel 26
374 damage
damage / crit
crit chance
DPS
fast
427 / 614
5%
727
strong
783 / 1125
5%
727
+25% Critical hit damage+15% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Chest armor
Griffin armor
SuperiorGriffin setmediumLevel 26
165 armor
+18% Slashing resistance+12% Piercing resistance+12% Bludgeoning resistance+20% Monster damage resistance+15% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Entanglement

When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.

Made from Yrden, Axii, Binding
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Griffin gauntlets
SuperiorGriffin setmediumLevel 26
57 armor
+4% Slashing resistance+3% Piercing resistance+3% Monster damage resistance+8% Elemental resistance+8% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Igni
+5% Igni intensity
Glyph
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Griffin trousers
SuperiorGriffin setmediumLevel 26
61 armor
+7% Slashing resistance+4% Piercing resistance+6% Monster damage resistance+23% Elemental resistance+8% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Yrden
+5% Yrden intensity
Glyph
Glyph of Yrden
+5% Yrden intensity
Glyph
Trousers
Boots
Griffin boots
SuperiorGriffin setmediumLevel 26
61 armor
+4% Slashing resistance+3% Piercing resistance+3% Bludgeoning resistance+3% Monster damage resistance+8% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Igni
+5% Igni intensity
Glyph
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Griffin set
0 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.

Alchemy

Potions
Superior Maribor Forest

Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.

+15% Adrenaline gain
20 toxicity95s5 doses
Superior Petri's Philter

Increases Sign intensity. Extended duration. Signs always apply their special effects.

+25% Sign intensity
25 toxicity95s5 doses
Superior Tawny Owl

Accelerates Stamina regeneration. Extended duration. Never expires at night.

+10/s Stamina regen in combat
20 toxicity64s5 doses
potion
Decoctions
Ancient leshen decoction

Each Sign cast increases Stamina regeneration for the remainder of the fight.

+2/s Stamina regen in combat per Sign castConditional, not in the character stats
50 toxicity32 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity32 min
decoction
Toxicity
Toxicity
165 / 187
22 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
5668
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Bonus damage
53
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
48%
Stamina regen in combat
32.9/s
Signs
Sign intensity
277.5%
Igni intensity
10%
Yrden intensity
10%
Defense
Armor
344
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
6%
Resistances
Slashing resistance
33%
Piercing resistance
22%
Bludgeoning resistance
15%
Monster damage resistance
32%
Elemental resistance
31%
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