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Level 300+
s10
p9
e6
c2
i12
a12
l5

Daily Stuff
Fallout 76
build
Published · Updated

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lvl
300+
S
11
+5
4 pts unused
1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

P
14
+5
1 pt unused
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
7
+5
5 pts unused
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Chem Resistant
lvl
43

You're half as likely to get addicted when consuming Chems.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
8
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
4
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

L
8
+5
5 pts unused
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Better Criticals
lvl
47

V.A.T.S. criticals now do +50% damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1200
(~333 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Electric Absorption
lvl
50

10% chance energy damage will recharge your power armor's fusion core and restore health.

Effects (18)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Grounded

Energy Resistance +100. Energy Damage -50%.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Plague Walker

Poison aura scaling with your diseases.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
18 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Union Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
242
362
242
29
52
16
Mutant's Jet Pack Union Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
AP
 
+22
Mutant's Tesla Bracers Union Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
AP
 
+20
Mutant's Tesla Bracers Union Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
242
362
242
29
52
16
AP Regen
 
+5
AP
 
+20
Mutant's Calibrated Union Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
AP
 
+20
Mutant's Calibrated Union Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
S
 
+10
AP
 
+102
AP Regen
 
+20
Carry Weight
 
+100
Incoming Damage
 
x0.774
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (332.5 / 333)
Rads: 0
Caps: 40000 / 40000
Well Fed
Max HP +25, Disease Resistance +25%
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
18
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
26
27
15
7
22
11
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
463
AP
260
HP
333
AP Regen
+20
XP
+76%
Resistances
1690
2604
1628
192
348
106
0
Evasion Chance
0
Incoming Damage
x0.968
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