Rifleman/ Automatic
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Gain more carry weight based on your STR.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Gain 7 CHA when bartering at non-player vendors.
Positive mutation effects are +25% stronger if teammates are mutated too.
Guns break 50% slower.
Increase energy damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Your crafted armor has improved durability and costs fewer materials.
Energy weapon ammo weighs 90% less.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
You are 75% harder to detect while sneaking.
Your silenced weapons do an additional 100% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.