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After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
Fast attacks increase the next strong attack's damage by 15%.
Adrenaline Point gain: +1%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.
Adrenaline Point gain: +1%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 10%.
Adrenaline Point gain: +1%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +1%
Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 1 time(s).
Adrenaline Point gain: +1%
Reduces damage received while dodging by 33%.
Adrenaline Point gain: +1%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.
Adrenaline Point gain: +1%
After a successful counterattack or dodge, the next attack deals 33% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +1%
Increases Aard range by 1 yard(s).
Stamina regeneration in combat: +0.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius. Reduces knock-down chance by 21%.
Stamina regeneration in combat: +0.5/s
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 10%.
Stamina regeneration in combat: +0.5/s
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.
Vitality gain: +1%
Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.
Vitality gain: +1%