Main Build
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17 SPECIAL points
Your weapons weigh 50% less.
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
The weight of all junk items is reduced by 50%.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Focus fire to gain +2% accuracy and damage per shot.
You will never mutate from rads and RadAway will never cure mutations.
Gain 5% Deflect chance for 6 sec when firing a heavy gun.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your Action Points regenerate faster when not over encumbered.
Your ranged weapons do +6% weak spot damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Heavy guns gain a 8% stagger chance and +50% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (13)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.