Skip to content
Level 58

Griffin School
The Witcher 3 Remastered
Rend Whirl Specialist
build
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
58
Lowest level for this build
Combat
19 pts
Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.

Adrenaline Point gain: +3%

Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 33% when taking damage.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.

Adrenaline Point gain: +1%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
14 pts
Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
add Alchemy skills
General
2 pts
Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +1%

add General skills
Skill points
In skills
35
In mutations
22
Total spent
57
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Mutagen
Group 1
3/3
Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.

Adrenaline Point gain: +3%

Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

2 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

4 pts
Mutagen
Group 2
3/3
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

6 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.

Adrenaline Point gain: +1%

8 pts
Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

10 pts
Mutagen
Group 3
3/3
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

12 pts
Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

15 pts
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

18 pts
Mutagen
Group 4
3/3
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
22 pts
Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +1%

26 pts
Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Add learned skills to a group and slot its mutagen: the mutagen's bonus grows with every skill of its colour in the group.

Mutations

2
Researched 6
Deadly Counter
Toxic Blood
Bloodbath
Euphoria
Cat Eyes
Metamorphosis
research
Active mutation
Metamorphosis

Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.

2 red2 blue3 green7 pts
active
Strengthened Synapses
0/2
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
6/ 12
Active
Metamorphosis
Skill points
22
Greater mutagens
9211

Gear

Steel sword
Griffin steel sword
GrandmasterGriffin setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
449 / 635
10%
779
strong
823 / 1164
10%
779
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Rejuvenation

Each fatal blow dealt restores 100% of your Stamina.

Made from Perun, Svarog, Stribog
Level 2 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
GrandmasterGriffin setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
601 / 863
10%
1045
strong
1102 / 1582
10%
1045
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Rejuvenation

Each fatal blow dealt restores 100% of your Stamina.

Made from Perun, Svarog, Stribog
Level 2 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
93 / 89piercing damage
vs humans / monsters11 base+210% attack power10% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Griffin armor
GrandmasterGriffin setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+17% Bludgeoning resistance+26% Monster damage resistance+22% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Possession

When an opponent influenced by Axii dies, the effect transfers to a nearby target. The effect's duration increases by 2 seconds for each blow the affected target lands.

Made from Greater Axii, Aard, Binding
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Trousers
Boots
Mask
Hen Gaidth mask
Hen Gaidth & Tesham Mutna set
Counts as a piece of its set and has no armor, sockets or level. In the game it sits in a quick access slot.
Mask
Set bonuses
Griffin set
3 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.
Hen Gaidth & Tesham Mutna set
1 / 6 bonus pieces
3 pieces: Killing opponents restores Vitality. The amount of Vitality restored equals 1% of maximum Vitality for each element of the set worn. Currently, that amount is: 1%.

Alchemy

Potions
potion
Decoctions
Wyvern decoction

Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken.

+1% Attack power per hitConditional, not in the character stats
50 toxicity38 min
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity38 min
Forktail decoction

Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.

+50% Attack power+50% Sign intensityConditional, not in the character stats
50 toxicity38 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity38 min
Cockatrice decoction

All alchemy creations can be used one additional time.

50 toxicity38 min
Chort decoction

Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.

50 toxicity38 min
decoction
Toxicity
Toxicity
300 / 187
113 over the maximumdamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
5984
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
16%
Stamina regen in combat
10/s
Signs
Sign intensity
50.1%
Defense
Armor
240
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
26%
Resistances
Slashing resistance
24%
Piercing resistance
19%
Bludgeoning resistance
17%
Monster damage resistance
26%
Share