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Level 74

Jack of All Trades Max Build
The Witcher 3 Remastered
Rend Whirl Specialist
build
Published · Updated

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lvl
74
Lowest level for this build
Combat
26 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Strength Training

Fast attacks increase the next strong attack's damage by 15%.

Adrenaline Point gain: +1%

Crushing Blow

A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +1%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.

Adrenaline Point gain: +3%

Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

Anatomical Knowledge

Increases crossbow damage by 10% of current silver sword damage.

Adrenaline Point gain: +1%

Maiming Shot

After a critical hit from a weapon or Sign, the next crossbow shot disables monster special abilities for 12 seconds.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.

Adrenaline Point gain: +1%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
20 pts
Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

Side Effects

Drinking a potion has a 33% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.

Potion duration time and bomb damage: +2%

Fast Metabolism

Toxicity drops 1 points per second faster.

Potion duration time and bomb damage: +2%

Tissue Transmutation

Decoctions increase maximum Vitality by 300 for the decoction's effective duration.

Potion duration time and bomb damage: +2%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 33% of current Toxicity.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
7 pts
Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 30% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
53
In mutations
49
Total spent
102
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
2
9

Loadout

Mutagen
Group 1
3/3
Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.

Adrenaline Point gain: +3%

Cold Blood

Every bolt that reaches its target generates 1 Adrenaline point(s).

Adrenaline Point gain: +3%

2 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

4 pts
Mutagen
Group 2
3/3
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

6 pts
Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 150%.

Adrenaline Point gain: +3%

8 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.

Adrenaline Point gain: +1%

10 pts
Mutagen
Group 3
3/3
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

12 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
15 pts
Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 30% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +3%

18 pts
Mutagen
Group 4
3/3
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

22 pts
Debilitating Poison

Poisoned targets deal 15% less damage.

Potion duration time and bomb damage: +6%

26 pts
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Add learned skills to a group and slot its mutagen: the mutagen's bonus grows with every skill of its colour in the group.

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Metamorphosis

Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.

2 red2 blue3 green7 pts
active
Strengthened Synapses
4/4
Maiming Shot

After a critical hit from a weapon or Sign, the next crossbow shot disables monster special abilities for 12 seconds.

Adrenaline Point gain: +3%

2 mutations
Side Effects

Drinking a potion has a 33% chance of activating the effects of another random potion without increasing Toxicity. You can only have one bonus effect at a time.

Potion duration time and bomb damage: +2%

4 mutations
Crushing Blow

A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +1%

8 mutations
Efficiency

Increases the maximum number of bombs in each slot by 3.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Metamorphosis
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Silver sword
Crossbow
Chest armor
Manticore armor
Manticore setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+28% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Possession

When an opponent influenced by Axii dies, the effect transfers to a nearby target. The effect's duration increases by 2 seconds for each blow the affected target lands.

Made from Greater Axii, Aard, Binding
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Boots
Mask
Set bonuses
Manticore set
3 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.

Alchemy

Potions
potion
Decoctions
Chort decoction

Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.

50 toxicity40 min
Forktail decoction

Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.

+50% Attack power+50% Sign intensityConditional, not in the character stats
50 toxicity40 min
decoction
Toxicity
Toxicity
100 / 202
102 freedamage above 101
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6281
Toxicity
202
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Bonus damage
77
Critical hit chance
10%
Critical hit damage
75%
Adrenaline gain
20%
Stamina regen in combat
10/s
Signs
Sign intensity
28.1%
Defense
Armor
422
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
32%
Resistances
Slashing resistance
39%
Piercing resistance
24%
Monster damage resistance
40%
Elemental resistance
33%
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