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Body
8
Ref.
20
Cool
20
Int.
3
Tech.
20
50
Level
Relic

Suppressed Criticallity: Don't fear the reaper.
Cyberpunk 2077
TAKE DOWN ARASAKA WITH STYLE
build
Published

So if you followed Suppressed Criticality, you must've thought; "Damn, this build is sick!!!" Only problem is, how the hell are you going to storm arasaka tower... WITH A STEALTH BUILD??? AND WORST OF ALL YOU ACCIDENTALLY RESETTED YOUR ATTRIBUTES SO YOU CAN'T GET ADRENALINE RUSH????? (Totally not why I'm making this build) So introducing... SUPPRESSED REAPER!!! I don't know just do the build

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More: Endgame builds, Glass Cannon builds, Long Range builds

Lvl
50
PP
72
/ 72
292
/ 272
Level
50
Based on attributes
Perk
Points
72
/ 72
49
from leveling up
10
from skill rewards
13
from perk shards
Body
8
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
2 / 2
3 / 3
1 / 1
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
3 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities
453Health
1502Armor
8RAM
350Carry Weight

Cyberware

Capacity
292 / 272
Exceeds the capacity available at level 50 (198) and all +74 from shards; Edgerunner covers the remaining 20 at -10% Max Health.
Armor
1502
Installed
21 / 22
Operating System
1 / 1
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +17% headshot damage +17% Crit Chance +17% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 25 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
3 / 3
Mechatronic Core

+37% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Newton Module

-1.3% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 26 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "Stalker" Optics

Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 23% of your field of vision and up to 50 m. deep.

10x optical zoom when scanning or aiming.

technical · +0.5 Armor per Attribute Point.

2
1
2
3
4
5
+
++
Nervous System
3 / 3
Reflex Tuner

Slows time by 60% for 4.5 sec. when your Health drops below 25%.

Cooldown: 40 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Stabber

+18% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Visual Cortex Support

Crit Chance increases the farther you are from the enemy (max. +29% at 30 m).

cool · +0.2% headshot and weakspot damage per Attribute Point.

20
1
2
3
4
5
+
++
Arms
1 / 1
Electrifying Projectile Launch System

Launches an explosive projectile that deals massive Electrical damage. Charged shots gain: +30% damage +25% explosion radius +100% Stun chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Shock Absorber

-22% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
11
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
3 / 3
Blood Pump

Functions as a powerful Health Item. Instantly restores 100 Health, then regenerates 20 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Heal-On-Kill

+7.25% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 220 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
Integumentary System
3 / 3
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
128
4
5
+
++
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
154
1
2
3
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
52
1
2
3
4
5
+
++
Skeleton
3 / 3
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
156
4
5
+
++
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
125
1
2
3
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
120
3
4
5
+
++

Weapons

3/3
Malorian Arms 3516
Power Pistol
115.9
Damage
DPS385.9
Attack Speed3.3/s
Headshot Bonus+100%
Magazine10
Reload Time1.4s
1
2
3
4
5
+
++
Iconic

Has a mean streak. Like its first owner. A Quick Melee Attack ignites the enemy and deals massive damage, but consumes all remaining bullets currently loaded in the gun.

Breakthrough
Tech Sniper Rifle
172.9
Damage
DPS288.7
Attack Speed1.7/s
Headshot Bonus+160%
Magazine4
Reload Time2s
1
2
3
4
5
+
++
Effect

Can be charged from hip-fire.

Iconic

This rifle's unique mods allow rounds to penetrate through walls without being charged, after which they can ricochet multiple times.

Scope
scope
Scalpel
Blade Katana
230.2
Damage
DPS488
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Iconic

While Sandevistan is active, increases Crit Chance by 50% and hits apply Bleeding.

weapon

Grenades

1/1
EMP Grenade
Grenade
187 DMG
3.5m blast radius
1
2
3
4
5
+

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

grenade

Quickhacks

Cyberdeck
Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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