Ghoulie
My ghoul
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Your weapons weigh 50% less.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Ballistic weapon ammo weighs 45% less.
When your Glow is high, makes you immune to staggering attacks.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more VATS accuracy based on your PER.
Rad Resistance is reduced by 150. (Up to 0)
Focus fire to gain +3% accuracy and damage per shot.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Your ranged weapons ignore 40% armor.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 200% more rads.
Armor provides 15% more protection. Double if wearing a matching set.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Guns break 50% slower.
Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.
While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.
The power of Glow makes your AP regenerate 45% faster.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
You now sprint 20% faster when your Glow is high.
When your Glow is high, gain a 15% evasion chance. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.