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Level 300+
s6
p11
e4
c6
i6
a12
l11

Ghoulie
Fallout 76
build
Published

My ghoul

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lvl
300+
S
6
+2
1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
11
+2
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Eye of the Hunter
lvl
85

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
4
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Glowing Gut
lvl
80

Irradiated food and drink grant 200% more rads.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

C
6
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Glowing One
lvl
50

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
United Ordeal
lvl
60

While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.

I
6
3
Gunsmith
lvl
11

Guns break 50% slower.

1
Rad Specialist
lvl
70

Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.

2
Science Monster
lvl
100

While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.

A
12
+1
3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

2
Hyper Reflexes
lvl
100

When your Glow is high, gain a 15% evasion chance. (No Power Armor)

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
11
+2
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Glowing Criticals
lvl
100

When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
200
(~56 level-ups)
Legendary Luck
lvl
50

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 10% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (242.5 / 243)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 40%
-1 Endurance and -5 max HP
No Team
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
6
17
3
6
5
17
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
200
AP
218
HP
243
XP
+15%
Resistances
50
150
0
0
0
0
0
Evasion Chance
0.064
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