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Level 11

sword and signs early
The Witcher 3 Remastered
lvl 11 for griffin armor
build
Published · Updated

First max out Wolf School Techniques, then Resonance, then Focus, then the Combat skills. If you hunt down Places of Power in Velen, you should be able to finish this build right around lvl 11, just in time to equip Griffin School Armor.

This build is better than pure Signs because you might as well hit them with your sword while you're waiting for your Stamina to regen anyway. Cast, slash slash slash, cast, slash slash slash is simply more efficient.

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More: Beginner builds, Meta builds

lvl
11
Set by you. The build needs level 10.
Use lowest
Combat
9 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
11 pts
Sustained Glyphs

Increases Sign duration by 5 seconds and area of effect by 10%. Increases the number of alternate mode charges by 2 and number of standard mode traps by 1.

Stamina regeneration in combat: +0.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
3 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

add General skills
Skill points
In skills
23
In mutations
0
Total spent
23
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
4

Loadout

Greater blue mutagen
+40% Sign intensity
remove
Group 1
3/3
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

2 pts
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

4 pts
Greater red mutagen
+40% Attack power
remove
Group 2
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

6 pts
Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

8 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Sustained Glyphs

Increases Sign duration by 5 seconds and area of effect by 10%. Increases the number of alternate mode charges by 2 and number of standard mode traps by 1.

Stamina regeneration in combat: +0.5/s

12 pts
Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

15 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

18 pts
Mutagen
28 pts
Group 4
1/1
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

22 pts
26 pts
30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+80%
Attack power
+40%

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Steel sword
Griffin steel sword
BaseGriffin setLevel 11
132 damage
damage / crit
crit chance
DPS
fast
250 / 283
5%
420
strong
459 / 520
5%
420
+5% Sign intensity+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
11
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
BaseGriffin setLevel 11
224 damage
damage / crit
crit chance
DPS
fast
401 / 457
5%
674
strong
736 / 838
5%
673
+5% Sign intensity+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
11
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Silver sword
Crossbow
Chest armor
Griffin armor
BaseGriffin setmediumLevel 11
90 armor
+10% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+12% Monster damage resistance+5% Sign intensity
Variant
Base
Item level
11
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Glyphword
glyphword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Chest armor
Gauntlets
Griffin gauntlets
BaseGriffin setmediumLevel 11
27 armor
+2% Slashing resistance+1% Piercing resistance+2% Monster damage resistance+5% Elemental resistance+5% Sign intensity
Variant
Base
Item level
11
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Griffin trousers
BaseGriffin setmediumLevel 11
31 armor
+5% Slashing resistance+2% Piercing resistance+5% Monster damage resistance+17% Elemental resistance+5% Sign intensity
Variant
Base
Item level
11
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Trousers
Boots
Griffin boots
BaseGriffin setmediumLevel 11
31 armor
+2% Slashing resistance+1% Piercing resistance+1% Bludgeoning resistance+2% Monster damage resistance+5% Sign intensity
Variant
Base
Item level
11
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Griffin set
0 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 100
100 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
4491
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
64%
Bonus damage
34
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
39%
Stamina regen in combat
15/s
Signs
Sign intensity
137%
Defense
Armor
179
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
19%
Piercing resistance
9%
Bludgeoning resistance
6%
Monster damage resistance
21%
Elemental resistance
22%
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