VATS Commando
points left
20% of the damage dealt to a limb is applied to all limbs on your target.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
When your Glow is high, makes you immune to staggering attacks.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
Focus fire to gain +3% accuracy and damage per shot.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Chems are 75% more effective at reducing how feral you are.
Any chems you take last 100% longer.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Guns break 50% slower.
The benefits of bobbleheads and magazines last twice as long.
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
You find more bottle caps based on your LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec