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Lvl 41
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College Apprentice
Skyrim
build
Published · Updated

A young Nord mage of less than adequate skill in magic.

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More: Roleplay builds

lvl 41
Based on spent perk points
You get 34510 XP from skills
You need 23500 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Apprentice Stone

Those under the sign of The Apprentice recover Magicka faster, but are more susceptible to Magicka damage.

Attributes
health
270
stamina
170
magica
260
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
2
0
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
2
0
Two-handed
0 xp
0
2
5
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting
25
Apprentice Conjuration
30
Summoner (1/2)
40
Necromancy ,
Atromancy
Destruction
4930 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
40
Impact ,
Rune Master
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
Alteration
4930 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Choose item to equip
one-handed weapon
two-handed weapon
bow
staff
spell
left hand
Choose item to equip
one-handed weapon
staff
spell
shield
ammo
head
Apprentice Hood
Clothing

Increases your Magicka by 40 points.

10
1
18
hands
add hands
body
Apprentice Robes of Destruction
Clothing

Destruction spells cost 15% less to cast.; Magicka regenerates 75% faster.

5
1
27
feet
College Boots
Clothing

Wearer is muffled and moves silently.

at your skill0.5 →1×2.2
add enchantment
2
1
24
backpack
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
shoulder
add shoulder
ring
Silver Ring
Jewelry

Destruction spells cost 17% less to cast.

at your skill×2.2
add enchantment
30
0.25
amulet
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Apprentice Stone
The Apprentice Stone
constant

Magicka regenerates 100% faster.

The Apprentice Stone
constant

Magic Resistance reduced by 100%.

Apprentice Stone
constant

Recover Magicka twice as fast.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Eternal Spirit
constant

While Ethereal, you recover Health 25% faster.

Meditation on a Word of Power
Companion's Insight
constant

Your attacks, shouts, and destruction spells do no damage to your followers when in combat.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Add Power

Shouts

Animal Allegiance

A Shout for help from the beasts of the wild, who come to fight in your defense.

Recovery: 70s
Battle Fury

Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.

Recovery: 40s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Clear Skies

Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.

Recovery: 15s
Disarm

Shout defies steel, as you rip the weapon from an opponent's grasp.

Recovery: 40s
Add Shout

Consumables (6)

Potions, Food & Drink
Found or bought, no alchemy needed
Elsweyr Fondue
Craftable Food

Magicka regenerates 25% faster for 720 seconds.

Magicka is increased by 100 points for 720 seconds.

Restores 380 Hunger

5 0.5
×1
Total weight 0.5
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Fortify Alteration
Crafted Potion

Alteration spells last 52% longer for 60 seconds.

110via Screaming Maw
Fortify Conjuration
Crafted Potion

Conjuration spells last 63% longer for 60 seconds.

171via Sload Soap
Fortify Destruction
Crafted Potion

Destruction spells are 63% stronger for 60 seconds.

342via Comberry
Fortify Illusion
Crafted Potion

Illusion spells are 52% stronger for 60 seconds.

221via Watchers Eye
Fortify Restoration
Crafted Potion

Restoration spells are 52% stronger for 60 seconds.

277via Yellow Mountain Flower
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
300
Stamina
200
Magicka
450
Carry
410
Armor
1
−3.1%
Magic
-75%
Frost
50%
Warmth
94
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