Skip to content
Body
11
Ref.
20
Cool
15
Int.
20
Tech.
15
60
Level
Relic
15

Shadowrunner
Cyberpunk 2077
Netrunner
build
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Challenge builds, Netrunner builds, Pacifist builds, Solo builds, Stealth builds

Lvl
60
PP
82
/ 82
RP
15
/ 15
266
/ 266
Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Relic
Points
15
/ 15
from Phantom Liberty
Body
11
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
Cool
15
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
3 / 3
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
Relic
15 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
266 / 266
Exceeds the capacity available at level 60 (236). Capacity grows +3 per level; collect the remaining +30 from capacity shards in the world.
Armor
931
Installed
21 / 22
Operating System
1 / 1
Arasaka Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 100% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).

14
5
+
++
Frontal Cortex
3 / 3
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Memory Boost

+1.35 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
RAM Reallocator

Instantly recovers 45% Max RAM when available RAM falls to 20%.

+2 Max RAM

Cooldown: 75 sec.

intelligence · -3 sec. Cooldown with this cyberware per Attribute Point.

40
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Tyrosine Injector

Successful Takedowns grant: +21% headshot damage for 15 sec. +11% movement speed for 15 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Synaptic Accelerator

Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Atomic Sensors

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection). The effect ends when you enter combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Arms
1 / 1
Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Physical damage.

body · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
1
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
55
1
2
3
4
5
+
++
Skeleton
3 / 3
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
38
1
2
3
4
5
+
++
RAM Recoup

Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

14
46
1
2
3
4
5
+
++
Kinetic Frame

+18% Mitigation Chance when Stamina is above 85%.

reflexes · +0.1% Crit Chance per Attribute Point.

16
117
1
2
3
4
5
+
++

Weapons

3/3
Pride
Power Pistol
102.2
Damage
DPS193.4
Attack Speed3.3/s
Headshot Bonus+50%
Magazine10
Reload Time0.9s
1
2
3
4
5
+
++
Iconic

Rogue's pride and joy. After neutralizing an enemy with the Prejudice power assault, Pride will not consume ammo for a short time. The first shot is a guaranteed Crit Hit. When you're at high Health, headshots deal increased damage. Increased headshot damage against Elite enemies.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Muzzle
XC-10 Cetus
Stealth Hit Damage Multiplier: +2.5
Damage Reduction: +10
Additional Stealth Damage: +1.5
Damage: -10%
4
5
Pizdets
Smart Smg
88
Damage
DPS279.3
Attack Speed5.9/s
Headshot Bonus-50%
Magazine20
Reload Time2.1s
1
2
3
4
5
+
++
Effect

Fire rate increases with each consecutive shot.

Iconic

Thanks to Boris's mods, the longer this weapon fires, the greater the Crit chance. Comes with its own custom silencer.

Overwatch
Power Sniper Rifle
307.3
Damage
DPS86
Attack Speed0.4/s
Headshot Bonus+200%
Magazine4
Reload Time3s
1
2
3
4
5
+
++
Iconic

Increases reload speed. Comes with a custom silencer.

Scope
HPO Kanone MAX Mk.77
Scope Fov: +10
Zoom Level: +5
Sway: -30
1
2
3
4
5
weapon

Grenades

1/1
Smoke Grenade
Grenade
4m blast radius
2
3
4
5
+

Creates a smoke screen for 15 sec.

grenade

Quickhacks

8/8
Cyberdeck
Arasaka Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 100% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).

14
5
+
++
Memory Wipe
Stealth
10 RAM
1.5s upload
3
4
5

Prevents the target enemy from noticing you for a short time. -25% trace progress when uploaded outside of combat.

Quickhacks queued after Memory Wipe are not traceable.

Reboot Optics
Control
2 RAM
0.3s upload
1
2
3
4
5

Extends the base effect's duration.

Sonic Shock
Stealth
6 RAM
1s upload
2
3
4
5

Deafens the enemy, reducing their ability to detect you.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

System Collapse
Ultimate
28 RAM
1s upload
4
5

Knocks out the enemy without making noise by crippling their nervous system.

-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.

Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.

Ping
Stealth
7 RAM
1s upload
1
3
4
5

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

Highlights devices and allows you to quickhack them through walls.

Request Backup
Stealth
6 RAM
2s upload
2
3
4
5

Simulates a request for aid by calling 1 enemy within range to the target enemy's location.

When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.

You can use this quickhack during combat to force the enemy out from cover.

When uploaded to an enemy affected by Bait, up to 4 enemies will be called over.

Synapse Burnout
Combat
16 RAM
3s upload
3
4
5

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

Short Circuit
Combat
4 RAM
1.5s upload
1
2
3
4
5

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
448Health
931Armor
31RAM
350Carry Weight
Share