HUMAN SNEAK BOW BUILD
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Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Gain more VATS accuracy based on your PER.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Focus fire to gain +3% accuracy and damage per shot.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your weapons have 2% increased damage per AP cost.
Gain 50% of your bonus movement speed as reload speed.
Gain Limb Damage Reduction based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 75% harder to detect while sneaking.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
The negative effects of your mutations are reduced by 75%.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.