Skip to content
Level 71

NG+ Euphoria
The Witcher 3 Remastered
Euphoria Whirl
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: AoE builds, Boss Killer builds, Endgame builds, Long Range builds, Melee builds

lvl
71
Lowest level for this build
Combat
26 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
14 pts
Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Tissue Transmutation

Decoctions increase maximum Vitality by 300 for the decoction's effective duration.

Potion duration time and bomb damage: +2%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
13 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
53
In mutations
49
Total spent
102
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater red mutagen
+15% Attack power
remove
Group 1
3/3
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

2 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

4 pts
Greater red mutagen
+45% Attack power
remove
Group 2
3/3
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

6 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

8 pts
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

10 pts
Greater red mutagen
+60% Attack power
remove
Group 3
3/3
Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

12 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

15 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

18 pts
Greater red mutagen
+60% Attack power
remove
Group 4
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

22 pts
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

26 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+180%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

2 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
4 mutations
High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

8 mutations
Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 232 toxicity: +173.625% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Toussaint knight's steel sword
Crafted relicLevel 48
428 damage
damage / crit
crit chance
DPS
fast
2271 / 3234
50%
4587
strong
3974 / 5740
50%
4415
+20% Critical hit chance+100% Critical hit damage+30% Quen intensity300 Armor piercing+15% Chance to cause burning
Applies while this weapon is drawn, not counted in the character totals.
Variant
Crafted relic
Forged from its diagram.
Item level
48
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Aerondight
RelicLevel 98
1090 damage
damage / crit
crit chance
DPS
fast
5664 / 7027
30%
10122
strong
9903 / 12401
30%
9684
Item level
0
9
8
Needs level 98Set to your item's tooltip; its damage follows.The level on the item's tooltip, needed to equip it.
Auto
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets. This piece has none: the Runewright adds three.
Oil
oil
Silver sword
Crossbow
Feline crossbow
Feline setLevel 29
113 / 106piercing damage
vs humans / monsters11 base+225% attack power32% crit
+2% Critical hit chance+1–2% Adrenaline gain10 Armor piercing+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Manticore armor
Manticore setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+28% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Levity

All equipped armor items are treated as Light Armor.

Made from Greater Aard, Mending, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Nilfgaardian guardsman's gauntlets
Looted relicheavyLevel 69
143 armor
+5% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+5% Monster damage resistance+50% Critical hit damage-2% Stamina regen
Variant
Looted relic
Its level and figures depend on when it dropped.
Item level
69 auto
The drop you would get at level 71.The level on the item's tooltip, needed to equip it.
Set level
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Boots
Mask
Set bonuses
Feline set
0 / 6 bonus pieces
3 pieces: Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 0%.
6 pieces: Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).
Manticore set
3 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.

Alchemy

Potions
Superior Thunderbolt

Extended duration. Grants 100% critical hit chance during storms.

+35% Attack power
25 toxicity112s5 doses
Superior Cat

Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.

+10% Critical hit chance
15 toxicity4 min5 doses
potion
Decoctions
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity37 min
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity37 min
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity37 min
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity37 min
decoction
Toxicity
Toxicity
240 / 232
8 over the maximumdamage above 116
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6636
Toxicity
232
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
388.6%
Bonus damage
77
Fast attack power
24%
Critical hit chance
30%
Critical hit damage
125%
Adrenaline gain
54%
Stamina regen in combat
12.5/s
Signs
Sign intensity
201.7%
Defense
Armor
565
Vitality regen
119/s
Vitality regen in combat
39/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
24%
Resistances
Slashing resistance
44%
Piercing resistance
29%
Bludgeoning resistance
5%
Monster damage resistance
45%
Elemental resistance
33%
Share