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Body
20
Ref.
18
Cool
20
Int.
3
Tech.
20
60
Level
Relic
8

Boom Boom
Cyberpunk 2077
Explosive Solo
build
Published · Updated

Explosive, thermal and EMP damage with big guns, revolvers, wrist rocket, grenades and cyberware. Can soak damage with high mitigation, armour and damage reduction.

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More: AoE builds, Close Range builds, Long Range builds, Tank builds

Lvl
60
PP
69
/ 69
RP
8
/ 15
285
/ 285
Level
60
Based on attributes
Perk
Points
69
/ 69
59
from leveling up
6
from skill rewards
4
from perk shards
Relic
Points
8
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
Reflexes
18
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
2 / 2
3 / 3
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
1 / 1
Relic
8 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1

Cyberware

Capacity
285 / 285
Exceeds the capacity available at level 60 (232). Capacity grows +3 per level; collect the remaining +53 from capacity shards in the world.
Armor
1893
Installed
14 / 22
Operating System
1 / 1
Militech "Falcon" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 70% (you are not slowed) +10% damage +15% Crit Chance +10% Crit Damage Neutralizing an enemy when active gives: +5% extended duration +12% Health Max Duration: 10 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

39
4
5
+
++
Frontal Cortex
0 / 3
implant
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
1 / 3
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
implant
Arms
1 / 1
Projectile Launch System

Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Immovable Force

-35% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
1
2
3
4
5
+
++
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
1
2
3
4
5
+
++
Legs
1 / 1
Fortified Ankles

Allows you to charge jumps for greater distance. Hold [Jump] to charge, then release to jump.

body · +0.5 Health per Attribute Point.

6
103
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
1 / 3
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
implant
Integumentary System
3 / 3
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
Painducer

Converts 30% of damage taken into damage-over-time.

body · +0.5% damage-over-time resistance per Attribute Point.

30
186
1
2
3
4
5
+
++
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
124
1
2
3
4
5
+
++
Skeleton
3 / 3
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
46
1
2
3
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
150
3
4
5
+
++

Weapons

3/3 + 3
Taigan
Power Revolver
148
Damage
DPS193.4
Attack Speed2/s
Headshot Bonus+75%
Magazine10
Reload Time1.4s
1
2
3
4
5
+
++
Effect

Fires explosive rounds.

Iconic

Part of a special Techtronika weapon series that was banned due to humanitarian concerns. Grants a chance to inflict a unique burn on the enemy. Shooting an enemy affected by this burn always deals Crit Damage. The more enemies simultaneously affected by this burn, the more Crit Damage you deal but at the cost of accuracy.

Pozhar x-MOD2
Power Shotgun
185.7
Damage
DPS386.8
Attack Speed3.6/s
Headshot Bonus-15%
Projectiles6
Magazine10
Reload Time2.2s
1
2
3
4
5
+
++
Effect

Improves accuracy by changing irregular pellet spread into a more uniform, predictable pattern.

Iconic

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Mod
Kneel!

+25% chance to dismember and instantly kill when shooting an enemy in the leg.

5
MA70 HB x-MOD2
Power Lmg
56.1
Damage
DPS257.9
Attack Speed5.6/s
Magazine50
Reload Time3s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height. Fires explosive rounds.

Iconic

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Pyro

Converts 50% of dealt damage to Thermal damage and gives a 15% chance to apply Burn.

1
2
3
4
5
Mod
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Switch
NDI Osprey
Power Sniper Rifle
135.5
Damage
DPS184.8
Attack Speed2.9/s
Headshot Bonus+100%
Magazine12
Reload Time4s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height.

Iconic

Fires a powerful series of explosive rounds. Headshots increase damage from hip firing. Neutralizing multiple enemies increases reload speed and chance to apply Burning.

O'Five
Power Sniper Rifle
773.5
Damage
DPS86
Attack Speed0.4/s
Magazine4
Reload Time3s
1
2
3
4
5
+
++
Effect

Very heavy weapon. When equipped, it significantly reduces movement speed and jump height, and prevents you from sprinting, dodging and dashing.

Iconic

Discover your inner pyromaniac and set your enemies alight thanks to explosive-packed bullets. The more enemies burning at once, the faster you reload and the higher your Crit Chance. Go on, Samurai – we got a city to burn.

Scope
scope
Hypercritical
Power Precision Rifle
249.6
Damage
DPS176.2
Attack Speed2/s
Headshot Bonus+100%
Magazine6
Reload Time4.1s
1
2
3
4
5
+
++
Iconic

Sturdy design and Tiny Mike’s mods – an explosive combination. Bullets detonate knocking down enemies while the final one always deals critical damage.

weapon

Grenades

1/1 + 1
Ozob's Nose
Grenade
459 DMG
4m blast radius
5

Brings new meaning to blowing one's nose.

Switch
CHAR Incendiary Grenade
Grenade
3.5m blast radius
2
3
4
5
+

Applies Burn for 5 sec.

Deals additional damage to armored enemies.

grenade

Quickhacks

Cyberdeck
Militech "Falcon" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+6 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
615Health
1893Armor
0RAM
350Carry Weight
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