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Level 48

Hybrid Wolven Euphoria Igni Build
The Witcher 3 Remastered
Sword-sign igni focused Build with alchemy in mind, NG
build
Published · Updated

A sword-sign build with alchemy in mind, designed to use almost every single game mechanic with the fewest possible compromises and maximum output. It's a true three-way hybrid skill tree build that hits a ludicrous efficiency-to-fun ratio imho.

The playstyle is all about popping decoctions and potions first, casting Igni, and then flowing into light to heavy attack combos, parrying or dodging to trigger massive buffs (like Counterattack).

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More: Close Range builds, Consumable builds, Crafting builds, Endgame builds, Sign builds

lvl
48
Set by you. The build needs level 37.
Use lowest
Combat
24 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Lightning Reflexes

Time slows by an additional 30% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 5% chance to instantly kill the target.

Adrenaline Point gain: +1%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

add Combat skills
Signs
17 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Firestream

Emits a continuous stream of fire that damages enemies.

Stamina regeneration in combat: +0.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 20%.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

add Signs skills
Alchemy
7 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
add Alchemy skills
General
8 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +1%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

add General skills
Skill points
In skills
56
In mutations
9
Total spent
65
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
2
9

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

2 pts
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+60% Attack power
remove
Group 2
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

6 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

8 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

10 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 3
3/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

12 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

15 pts
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+30% Sign intensity
remove
Group 4
3/3
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

22 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

26 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+120%
Sign intensity
+90%

Mutations

2
Researched 4
Deadly Counter
Magic Sensibilities
Toxic Blood
Euphoria
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
2/2
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

2 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
4 mutations
8 mutations
12 mutations
Research
Researched
4/ 12
Active
Euphoria at 150 toxicity: +112.5% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
9
Greater mutagens
225

Gear

Steel sword
Toussaint knight's steel sword
Crafted relicLevel 48
428 damage
damage / crit
crit chance
DPS
fast
1995 / 2530
35%
3636
strong
3656 / 4637
35%
3636
+20% Critical hit chance+100% Critical hit damage+30% Quen intensity300 Armor piercing+15% Chance to cause burning
Applies while this weapon is drawn, not counted in the character totals.
Variant
Crafted relic
Forged from its diagram.
Item level
48
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Chernobog runestone
+5% Attack power
Runestone
Greater Chernobog runestone
+5% Attack power
Runestone
Greater Chernobog runestone
+5% Attack power
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Forgotten Wolven silver sword
GrandmasterForgotten Wolven setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
2425 / 2740
30%
4199
strong
4445 / 5022
30%
4198
+15% Critical hit chance+35% Critical hit damage+10% Sign intensity+7% Adrenaline gain+10% Chance to cause bleeding+10% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Chernobog runestone
+5% Attack power
Runestone
Greater Chernobog runestone
+5% Attack power
Runestone
Greater Chernobog runestone
+5% Attack power
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Geralt of Rivia's crossbow
MagicLevel 31
112 / 104piercing damage
vs humans / monsters15 base+300% attack power15% crit
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Forgotten Wolven armor
GrandmasterForgotten Wolven setmediumLevel 40
243 armor
+22% Slashing resistance+18% Piercing resistance+30% Monster damage resistance+30% Elemental resistance+20% Attack power+20% Adrenaline gain
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Rotation

Igni's basic attack strikes all enemies in a 360-degree radius.

Made from Igni, Binding, Reinforcement
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Wolven gauntlets
GrandmasterWolven setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Gauntlets
Trousers
Wolven trousers
GrandmasterWolven setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+11% Attack power+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Trousers
Boots
Wolven boots
GrandmasterWolven setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Attack power
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Boots
Mask
Set bonuses
Forgotten Wolven set
2 / 6 bonus pieces
3 pieces: Increases the duration of potions. The bonus increases by 7% for each piece of the set.
6 pieces: Aard deals additional damage to enemies affected by Yrden.
Wolven set
3 / 6 bonus pieces
3 pieces: Each instance of Bleeding applied to enemies increases sword damage by 1% for each piece of the set. Current bonus: 3%.
6 pieces: Each Adrenaline Point increases the possible number of Bleeding effects that can be applied to a single enemy.

Alchemy

Potions
Superior Thunderbolt

Extended duration. Grants 100% critical hit chance during storms.

+35% Attack power
25 toxicity101s5 doses
Superior Petri's Philter

Increases Sign intensity. Extended duration. Signs always apply their special effects.

+25% Sign intensity
25 toxicity101s5 doses
potion
Decoctions
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity34 min
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity34 min
decoction
Toxicity
Toxicity
150 / 187
37 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6228
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
333.5%
Bonus damage
75
Critical hit chance
15%
Critical hit damage
25%
Adrenaline gain
68%
Stamina regen in combat
16/s
Signs
Sign intensity
301.4%
Igni intensity
60%
Defense
Armor
512
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
12%
Resistances
Slashing resistance
43%
Piercing resistance
28%
Bludgeoning resistance
5%
Monster damage resistance
46%
Elemental resistance
75%
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