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Level 300+
s10
p6
e12
c4
i5
a10
l9

Everyday Driver
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
6
+5
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
12
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Hardy
lvl
27

Take 15% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
5
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Goat Legs
lvl
32

Take no damage from falling.

1
Mister Sandman
lvl
37

Your silenced weapons do an additional 50% sneak attack damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1550
(~431 level-ups)
What Rads?
lvl
50

+75 Rad Resist, restore 2 Rads per second.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
14 mutations, 0 addictions

Consumables (32)

Cooked Softshell Meat

Max AP: +50 (30m)

+4.5 HP/s
+38% 0.05
replaced
×1
Deathclaw Egg Omelette

Health Regen: +0.313 (30m)

+4.5 HP/s
+38% 0.025
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 0.15
×1
Mirelurk Jerky

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% 0.1
×1
Mothman Egg Omelette

Charisma: +5 (30m)

+4.5 HP/s
+38% 0.025
×1
Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 0.15
×1
Roasted Mirelurk Meat

Max AP: +25 (30m)

+2.5 HP/s
+25% 0.1
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 0.1
×1
Wolf Ribs

Perception: +5 (30m)

+4.5 HP/s
+38% 0.1
×1
Nuka-Cola Cranberry

Experience: +2% (30m)

+4 HP/s
+15% +5 0.1
replaced
×1
Nuka-Grape

Max AP: +10 (5s), Remove 40 points of Radiation / second.

+15 HP/s
+15% 0.1
×1
Nuka-Orange

Max AP: +10 (5s), Radiation resistance: +50 (8m)

+15 HP/s
+15% 0.1
×1
Black-Eyed Susan's Soothin'

Experience: +5% (1h), +10% Damage (1h)

+1 HP/s
+15% +2 0.05
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.05
×1
Bubblegum

50% slower hunger & thirst for 10m

+0.3 HP/s
+1 0.025
×1
Popcorn

Hunger & thirst -25% for 14m

Max AP: +4 (15s)

+0.2 HP/s
+7% 0.05
×1
Canned Meat Stew

Experience: +13% (1h)

+6 HP/s
+50% +15% 0.1
replaced
×1
Tasty Squirrel Stew

Experience: +25% (1h)

+6 HP/s
+50% +15% 0.1
×1
Stimpak: Super

1.5
×1
Psychotats

Damage: +11% (3m), Physical Resistance: +33.75 (3m), Perception: +1.35 (3m)

-2% -3% 0.25
replaced
×1
Psychobuff

Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)

-3% -3% 0.25
replaced
×1
Psycho

Damage: +7% (3m), Physical Resistance: +45 (3m)

-2% -3% 0.25
replaced
×1
Orange Mentats

Perception: +2.25 (5m)

-3% 0.25
replaced
×1
Mentats

Intelligence: +0.9 (5m), Perception: +0.9 (5m)

-3% 0.25
replaced
×1
Med-X

Physical Resistance: +56.25 (5m)

-2% -3% 0.25
replaced
×1
Grape Mentats

Charisma: +2.25 (10m)

-3% 0.25
replaced
×1
Disease Cure

Cures one disease

-2% -3% 0.25
×1
Bufftats

Strength: +1.35 (5m), Endurance: +1.35 (5m), Perception: +1.35 (5m), Max Health: +18 (5m)

-2% -3% 0.25
replaced
×1
Buffout

Strength: +0.9 (5m), Endurance: +0.9 (5m), Max Health: +11.25 (5m)

-2% -3% 0.25
replaced
×1
Berry Mentats

Intelligence: +2.25 (5m)

-3% 0.25
×1
Antibiotics

Cures one disease, Disease resistance: +22.5 (90m)

-3% -5% 0.25
×1
Addictol

Cure all addictions.

-2% -5% 0.25
×1
Total effect
S
 
+5
P
 
+5
C
 
+5
I
 
+2.25
AP
 
+49
Carry Weight
 
+75
AP Regen
 
+10
XP
 
+25%
 
+37.5
 
+187.5
 
+50
 
+42.5
Damage
 
+10%
Health Regen
 
+0.313
Total weight 6.24
12 items fully replaced by later consumables

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
95
Fire Rate
86
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
92
183
100%50%
AP Cost
9 (3%) 38.4 shots before AP is depleted
17.325
1315
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Red Terror
light-machine-gun
Furious
Rapid
Swift
Pin-Pointer's
lvl 50
57
31.02
56.1/3s
Fire Rate
141
shots per
10 sec
Automatic
Ammo
200Ultracite .308
Range
0
188
376
100%50%
AP Cost
14 (4%) 24.7 shots before AP is depleted
18.24
1924.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fire Damage
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Standard Stock
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Quad Prime .50 Cal Machine Gun
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
92
Fire Rate
105
shots per
10 sec
Automatic
Ammo
1000Ultracite .50
Range
0
110
219
100%50%
AP Cost
11 (3%) 31.5 shots before AP is depleted
27.9
2073.75
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Quad Tactical Pepper Shaker
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
0
105
Fire Rate
72
shots per
10 sec
Automatic
Ammo
200Cell
Range
0
64
127
100%50%
AP Cost
9 (3%) 38.4 shots before AP is depleted
28.8
1792.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Laser Magazine
Changes ammo type to Fusion Cells.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Quad Scattered Ultracite Laser Rifle
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
84
Fire Rate
30
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
35 (10%) 9.9 shots before AP is depleted
8.07
1971
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Snappy Capacitor
Speed: +25%
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Salt of the Earth
double-barrel-shotgun
Quad
Explosive
Swift
Pin-Pointer's
lvl 45
685
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
53
107
100%50%
AP Cost
53 (15%) 6.5 shots before AP is depleted
12.48
1278
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fires Both Barrels at Once
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Spiked Muzzle Brake
Range: -12%
Weight: +25%
Recoil: -15%
Bash Damage: +25%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Fragmentation Grenade
330
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Regenerating Jet Pack Civil Engineer Armor Chest Piece
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
Carry Weight
 
+30
AP
 
-1
High Capacity Small Backpack
High Capacity
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+90
Protective Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+4
P
 
+3
S
 
+3
Chameleon Deep Pocketed Civil Engineer Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Carry Weight
 
+10
Regenerating Deep Pocketed Civil Engineer Armor Right Arm
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Carry Weight
 
+40
Regenerating Deep Pocketed Civil Engineer Armor Left Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Carry Weight
 
+40
Regenerating Deep Pocketed Civil Engineer Armor Right Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+40
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
306
 
333
 
92
 
76
 
166
 
62
E
 
+4
P
 
+3
S
 
+3
AP Regen
 
+25
Carry Weight
 
+250
AP
 
+19
Armor set

Power Armor Sets

T-60 Helmet
No Misc Mod
lvl 40
277
227
290
21
24
18
Auto Stim Jet Pack T-60 Torso
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Pyro-Technician's
Fire resistance: +50
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Jet Pack
Max AP: -1
Weight: +20%
lvl 40
444
368
487
34
87
30
AP
 
-1
Carry Weight
 
+30
Chameleon Optimized T-51 Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 30
182
182
147
10
10
27
AP Regen
 
+5
Regenerating Optimized T-51 Right Arm
Regenerating
Heal Rate +0.5
Cryologist's
Cryo resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Optimized Bracers
Power Attack Action Points -0.25
lvl 30
182
182
147
10
10
77
Nocturnal Calibrated T-60 Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Hardy
Receive 7% Less Explosion Damage
Active
Max AP increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 40
277
227
290
21
24
18
Carry Weight
 
+50
AP
 
+20
Overeater's Calibrated T-60 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 40
277
227
290
21
24
18
Carry Weight
 
+80
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
T-60
partial (4 / 6)
add missing pieces
 
1639
 
1413
 
1651
 
117
 
179
 
188
S
 
+10
AP
 
+19
Carry Weight
 
+160
AP Regen
 
+10
HP
 
+40
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (367.5 / 368)
Rads: 32
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 20
Character stats
25
27
20
12
15
23
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
682
AP
346
HP
368
AP Regen
+35
XP
+70%
Resistances
490
520
217
76
354
62
43
Evasion Chance
0
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