Everyday Driver
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Your weapons weigh 75% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Gain more carry weight based on your STR.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Ballistic weapon ammo weighs 90% less.
Focus fire to gain +1% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Take 15% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
Your silenced weapons do an additional 50% sneak attack damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+75 Rad Resist, restore 2 Rads per second.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+75 Rad Resist, restore 2 Rads per second.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (32)
Max AP: +50 (30m)
Health Regen: +0.313 (30m)
Strength: +5 (30m)
Physical Resistance: +37.5 (1h)
Charisma: +5 (30m)
Fire resistance: +187.5 (30m)
Max AP: +25 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Perception: +5 (30m)
Experience: +2% (30m)
Max AP: +10 (5s), Remove 40 points of Radiation / second.
Max AP: +10 (5s), Radiation resistance: +50 (8m)
Experience: +5% (1h), +10% Damage (1h)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
50% slower hunger & thirst for 10m
Hunger & thirst -25% for 14m
Max AP: +4 (15s)
Experience: +13% (1h)
Experience: +25% (1h)
Damage: +11% (3m), Physical Resistance: +33.75 (3m), Perception: +1.35 (3m)
Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)
Damage: +7% (3m), Physical Resistance: +45 (3m)
Perception: +2.25 (5m)
Intelligence: +0.9 (5m), Perception: +0.9 (5m)
Physical Resistance: +56.25 (5m)
Charisma: +2.25 (10m)
Cures one disease
Strength: +1.35 (5m), Endurance: +1.35 (5m), Perception: +1.35 (5m), Max Health: +18 (5m)
Strength: +0.9 (5m), Endurance: +0.9 (5m), Max Health: +11.25 (5m)
Intelligence: +2.25 (5m)
Cures one disease, Disease resistance: +22.5 (90m)
Cure all addictions.
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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