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Level 300+
s8
p10
e6
c4
i9
a10
l9

Raid Build human
Fallout 76
Human raid
build
Published

lvl
300+
S
8
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

P
10
+5
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
6
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Bullet Shield
lvl
39

Gain 10% Deflect chance for 6 sec when firing a heavy gun.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
4
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
9
2
Science!
lvl
20

Increase energy damage based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
10
+5
2
Action Boy
lvl
2

Action Points regenerate 30% faster.

2
Guerrilla
lvl
5

You do +15% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
13 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (462.5 / 463)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
13
21
15
6
25
21
19
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
291
AP
336
HP
463
AP Regen
+25
XP
+75%
Resistances
773
256
95
116
177
130
0
Evasion Chance
0
Incoming Damage
x1.25

Weapons

Gauss Minigun
Furious
Vital
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
44
Fire Rate
118
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
2018
4037
100%50%
AP Cost
10 (3%) 33.6 shots before AP is depleted
19.8
31590
-10
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Sights
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%

Armor Sets

 
715
 
198
 
95
 
81
 
142
 
95
E
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+20
AP Regen
 
+25
Set:
Brotherhood Recon
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Enclave Secret Operative Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
E
 
+2
I
 
+5
L
 
+3
Brotherhood Recon Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +5
lvl 50
195
42
22
16
37
22
AP Regen
 
+5
Brotherhood Recon Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Brotherhood Recon Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Brotherhood Recon Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Brotherhood Recon Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 50
94
22
11
9
19
11
AP Regen
 
+5

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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