Thunder Bunny
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain more carry weight based on your STR.
Your weapons weigh 50% less.
Weights of all Chems (including Stimpaks) are reduced by 45%.
The weight of all junk items is reduced by 50%.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Arrows and thrown melee weapons pierce targets.
Your ranged weapons ignore 40% armor.
Gain Energy Resistance based on your PER.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 45%.
Increased Disease Resistance based on END.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 45% less.
Stimpaks restore more HP based on your INT.
Increase energy damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your Action Points regenerate faster when not over encumbered.
You are 75% harder to detect while sneaking.
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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