Jessalora
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 90% less.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
+75% ranged damage when attacking the torso.
Your small guns have 45% better accuracy and spread.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
Gain Limb Damage Reduction based on your END.
Each attack makes your target take increased damage.
Food in your inventory will spoil 90% slower.
Your explosives do +60% damage.
Energy weapon ammo weighs 90% less.
Take no damage from falling.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
V.A.T.S. criticals now do +100% damage.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.