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Lvl 44
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Survival Stealth Archer
Skyrim
Survival Stealth Archer
build
Published

This is a stealth archer build that also provides everything you need to succeed in survival mode.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Long Range builds, Solo builds, Stealth builds, Survival builds

lvl 44
Based on spent perk points
You get 29400 XP from skills
You need 26875 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
330
stamina
200
magica
200
Health
350
Stamina
220
Magicka
250
Carry
290
Armor
393
−62.1%
Magic
15%
Fire
30%
Frost
20%
Poison
100%
Disease
100%
Warmth
131
Survival
Smithing Perks

Follow the smithing tree up the light armor path all the way to Dragon smithing. Then, improve your weapons and armor to legendary before resetting the perk tree.

Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
100
Bullseye
Light Armor
4840 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Stealth (3/5) ,
Deadly Aim
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
2
0
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
5
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
90
Avoid Death
Alteration
0 xp
0
2
0
Enchanting
4930 xp
1
0
1
5
Enchantment Perks

Get all of the enchantment perks from the central and left-hand trees. Then, enchant your weapons and armor as listed below before resetting the perk tree.

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.; [SURV=Swim unharmed in freezing cold water.]

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Eternal Spirit
constant

While Ethereal, you recover Health 25% faster.

Meditation on a Word of Power
Shadowcloak of Nocturnal
power · 1/day

For 120 seconds you automatically become invisible while sneaking.

Darkness Returns
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Grasp
power · 1/day

Targets are frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage.

Black Book: The Hidden Twilight
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Loadout

right hand
Dragonbone Bow
Bow
102
20
Speed
0.75
Reach
1

50% chance for each element of Fire, Frost and Shock to do 10 points of damage.

at your skill×1.04

Absorb 8 points of Health.

at your skill×1.04
Fine · +1 damage
Dragon Smithing
2725
20
dg
left hand
add left hand item
Dragonscale Helmet
Light Armor
82
17

Bows do 13% more damage.

at your skill×1.04

Can swim underwater without drowning.

at your skill1 →1×1.04
Fine · +1 armor
Dragon Smithing
750
4
29
Dragonscale Gauntlets
Light Armor
60
12

Bows do 13% more damage.

at your skill×1.04

Sneaking is 13% better.

at your skill×1.04
Fine · +1 armor
Dragon Smithing
300
3
24
Dragonscale Armor
Light Armor
191
41

Increases your Health by 20 points.

at your skill×1.04

Increases your Stamina by 20 points.

at your skill×1.04
Fine · +2 armor
Dragon Smithing
1500
10
54
Dragonscale Boots
Light Armor
60
12

Sneaking is 13% better.

at your skill×1.04

Carrying capacity increased by 15 points.

at your skill×1.04
Fine · +1 armor
Dragon Smithing
300
3
24
Hunter Backpack
Clothing
2
1

Carrying capacity increased by 75 points.; Bows do 10% more damage.

improve · Fine
15
1
cc
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 13% more damage.

at your skill×1.04

Sneaking is 13% better.

at your skill×1.04
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Sneaking is 13% better.

at your skill×1.04

Bows do 13% more damage.

at your skill×1.04
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Bend Will

Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.

Recovery: 120s
Summon Durnehviir

Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Recovery: 300s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Dragonrend

Your Voice lashes out at a dragon's very soul, forcing the beast to land.

Recovery: 15s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Add Shout
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