Survival Stealth Archer
This is a stealth archer build that also provides everything you need to succeed in survival mode.
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More: Long Range builds, Solo builds, Stealth builds, Survival builds
Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Follow the smithing tree up the light armor path all the way to Dragon smithing. Then, improve your weapons and armor to legendary before resetting the perk tree.
Get all of the enchantment perks from the central and left-hand trees. Then, enchant your weapons and armor as listed below before resetting the perk tree.
Condition
Powers
Your Dunmer blood gives you 50% resistance to fire.
For 60 seconds, opponents that get too close take 8 points per second of fire damage.; [SURV=Swim unharmed in freezing cold water.]
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Your Vampiric blood gives you 20% resistance to Frost.
Your Vampiric blood gives you 20% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.
Improved night vision for 60 seconds.
Absorb 2 points of Health per second from the target.
Increases Magic Resistance by 15%.
You do more combat damage to the opposite sex.
Healing spells cure 10% more.
Dragons do 25% less melee damage.
While Ethereal, you recover Health 25% faster.
For 120 seconds you automatically become invisible while sneaking.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
All spells cost 10% less Magicka. Enchantments are 10% more powerful.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Targets are frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage.
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Loadout
50% chance for each element of Fire, Frost and Shock to do 10 points of damage.
Absorb 8 points of Health.
Bows do 13% more damage.
Can swim underwater without drowning.
Bows do 13% more damage.
Sneaking is 13% better.
Increases your Health by 20 points.
Increases your Stamina by 20 points.
Sneaking is 13% better.
Carrying capacity increased by 15 points.
Carrying capacity increased by 75 points.; Bows do 10% more damage.
Bows do 13% more damage.
Sneaking is 13% better.
Sneaking is 13% better.
Bows do 13% more damage.
Shouts
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Shout at time, and command it to obey, as the world around you stands still.
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.