Survival Sniper
This build is a stealth sniper that also provides all you need to thrive in survival mode.
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More: Crafting builds, Long Range builds, Mule builds, Stealth builds, Survival builds
SPECIAL points
Companions
Thanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.
Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.
Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.
Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.
Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
Thanks to your relationship with X6-88, you receive +20 Energy Resistance.
Bobbleheads
+1 Strength.
+1 Perception.
+1 Intelligence.
+1 Charisma.
+1 Endurance.
+1 Agility.
+1 Luck.
Prices are 5% better
Lockpicking is easier.
Stimpaks do 10% more healing.
Fusion cores last 10% longer.
Get one extra guess when hacking terminals.
10% harder to detect.
All vendors have 100 more caps.
Plus 25% critical damage with heavy weapons.
Plus 25% critical damage with energy weapons.
Plus 15% damage with explosives.
Plus 25% critical damage with Melee Weapons.
Plus 25% critical damage with ballistic guns.
Plus 25% critical damage with unarmed attacks.
Magazines
You are more difficult to detect while sneaking.
Critical Hits with unarmed and melee attacks do +50% damage.
Ballistic weapons do +50% critical damage.
Get better prices when buying from vendors.
Inflict +18% limb damage.
Energy weapons inflict +45% critical damage.
Gain a bonus to lockpicking.
Gain a +5% chance of avoiding all damage from an attack.
Do +5% damage against Mirelurks.
Do +5% damage against Super Mutants.
You canine companion takes 10% less damage.
Do +5% damage at night.
Do +5% damage with the Alien Blaster.
Do +5% damage with the Cryolator.
Regenerate 1 point of health per minute.
Gain +5 Action Points.
Take 5% less damage from robots.
Your canine companion permanently takes 10% less damage.
Gain +5 Poison Resistance.
Do +5% damage with scoped weapons.
Do +5% damage against Ghouls.
Gain +5 Radiation Resistance.
RadAway heals +5% radiation damage.
Companions gain +10 health.
Companions do +5% damage.
Companions have +10 carry weight.
Gain +25% XP from persuading women.
Gain +1 Luck from alcohol when adventuring with a companion.
Companions gain +5 Damage Resistance and Energy Resistance.
Gain +25% XP from persuading men.
Gain +5% XP while adventuring with a companion.
Robot companions inflict +5% damage.
Companions do 5% more damage.
Heal 50% more from fruits and vegetables.
Take 5% less damage from insects.
Heal +50% from irradiated packaged food and drink.
Access new decoration items in workshop settlements.
Diamond City is now permanently marked on your map.
+10% discount from food and drink vendors.
Swim +25% faster.
Take 5% less damage from melee attacks.
Collect extra meat from animal kills.
You take 5% less damage from Mirelurk melee attacks.
You have a 5% higher VATS chance against animals you are in combat with.
You've unlocked POI map markers across the island.
You receive 10% less damage from Radiation based attacks.
You've unlocked Sludge based recipes.
Increases speech challenge success chance.
+25% Combat Knife and Switchblade damage.
+10% hand to hand weapon damage.
+5% explosives damage.
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
Quests
When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.
Your stealth is increased while in shadows and you deal more damage with silenced weapons.
Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.
You rule the wastes! Your outposts can construct all Raider structures!
Set it here to see what they really contribute.
Effects
Weapons
10 sec
Shoots an additional projectile.