Minutemen General
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More: Crafting builds, Mule builds, Support builds
All of the perks from the companions, magazines, quests, and non-S.P.E.C.I.A.L bobbleheads are optional. The companion and quest perks are representative of the choices I would make, but you are free to make whatever choices you would like.
Companions
Thanks to your relationship with Codsworth, you receive +10 Damage Resistance against robot energy weapons.
Thanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.
Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.
Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.
Thanks to your relationship with Nick Valentine, you get one extra guess and 50% faster terminal cooldown when hacking.
Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.
Thanks to your relationship with Piper, you receive double XP for speech challenges and discovering new locations.
Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
Bobbleheads
+1 Perception.
+1 Intelligence.
+1 Charisma.
Prices are 5% better
Lockpicking is easier.
Stimpaks do 10% more healing.
Get one extra guess when hacking terminals.
All vendors have 100 more caps.
Plus 25% critical damage with energy weapons.
Plus 15% damage with explosives.
Magazines
Get better prices when buying from vendors.
Inflict +18% limb damage.
Energy weapons inflict +45% critical damage.
Gain a bonus to lockpicking.
Gain a +5% chance of avoiding all damage from an attack.
Do +5% damage against Mirelurks.
Do +5% damage against Super Mutants.
Do +5% damage at night.
Regenerate 1 point of health per minute.
Gain +5 Action Points.
Take 5% less damage from robots.
Gain +5 Poison Resistance.
Do +5% damage with scoped weapons.
Gain +5 Radiation Resistance.
Do +5% damage against Ghouls.
RadAway heals +5% radiation damage.
Companions gain +10 health.
Companions do +5% damage.
Companions have +10 carry weight.
Gain +25% XP from persuading women.
Gain +25% XP from persuading men.
Companions gain +5 Damage Resistance and Energy Resistance.
Gain +5% XP while adventuring with a companion.
Companions do 5% more damage.
Take 5% less damage from insects.
Access new decoration items in workshop settlements.
Diamond City is now permanently marked on your map.
+10% discount from food and drink vendors.
Swim +25% faster.
Take 5% less damage from melee attacks.
Collect extra meat from animal kills.
You take 5% less damage from Mirelurk melee attacks.
You have a 5% higher VATS chance against animals you are in combat with.
You've unlocked POI map markers across the island.
You receive 10% less damage from Radiation based attacks.
You've unlocked Sludge based recipes.
Increases speech challenge success chance.
+5% explosives damage.
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
Quests
Gain +5 to all resistances.
Set it here to see what they really contribute.
Effects
Weapons
Armor Sets
Clothing that covers other slots flags conflicts instead of removing pieces.
Build several sets and switch between them.
Power Armor Sets
Build several and switch between them.