Fallout 76
My
build

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lvl
300+
S
10
+5
2 pts unused
lvl
3
2
Traveling Pharmacy
Weights of all Chems (including Stimpaks) are reduced by 90%.
lvl
21
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
2
3
Slugger
Your two-handed melee weapons now do +20% damage.
lvl
34
3
Incisor
Your melee and unarmed weapons ignore 75% of your target's armor.
lvl
26
2
Strong Back
Gain more carry weight based on your STR.
P
10
+5
2 pts unused
lvl
15
2
Scoped-up
Your scoped weapons have 50% more range when aiming.
lvl
30
3
Tank Killer
Your small guns ignore 36% armor and have a 9% chance to stagger.
lvl
32
2
Refractor
Gain Energy Resistance based on your PER.
lvl
35
3
Smart Shot
Deal +25% weak spot damage while aiming a scoped weapon.
lvl
2
3
Down Ranger
You do +20% ranged damage to far enemies.
E
11
3 pts unused
lvl
50
2
LifeGiver
Gain more max HP per point in END.
lvl
38
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
27
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
21
1
Adamantium Skeleton
Gain Limb Damage Reduction based on your END.
lvl
30
1
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
C
8
4 pts unused
lvl
5
1
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
lvl
46
2
Tenderizer
Each attack makes your target take increased damage.
lvl
42
1
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
I
7
+5
4 pts unused
lvl
46
2
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
lvl
28
2
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
10
3
Demolition Expert
Your explosives do +60% damage.
lvl
11
1
Gunsmith
Guns break 20% slower.
A
4
+5
3 pts unused
lvl
49
2
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
lvl
3
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
lvl
50
3
Gun Fu
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
L
6
+5
4 pts unused
lvl
5
1
Serendipity
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
lvl
42
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
46
3
Class Freak
The negative effects of your mutations are reduced by 75%.
Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
lvl
50
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
lvl
50
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
lvl
50
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
lvl
50
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
lvl
50
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
lvl
50
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.

Mutations (5) and Addictions

Marsupial
Carry weight +20, +jump height, INT -4
Adrenal Reaction
+Weapon DMG at low HP, Max HP -50
Speed Demon
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Scaly Skin
Damage and Energy Resistance +50, AP -50.
Herd Mentality
-2 SPECIAL solo, +2 SPECIAL grouped
+ mutations
+ addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (423.929 / 424)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
5
Caps: 0 / 40000
Under
construction
16
15
12
8
11
9
11
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
292
AP
138
HP
424
XP
+33%
Resistances
50
111
0
0
0
0
0
Evasion Chance
0

Weapons

Rifle
Two Shot
Explosive
Two-h Melee
Bloodied
Rapid
Strength
Under
construction
lvl 1
Damage
+90%
AP Cost
0
(0%)
Infinity
shots before AP is depleted
Ammo
0
Fire-rate
shots per 10sec
Semi-Auto
Range
100% damage
drop of to NaN% damage
Legendary effects
Two Shot
Spread (hip-fire): +150%
Recoil: +100%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Modifications
Single shot
+ muzzle
Ballistic
Ballistic weapon.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.