Fallout 76
Character Build Planner & Calculator

My Fallout76 build

Share your build
Pts left: 0
 loadout
S.
15
(+5)
3
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 90%.
lvl
3
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
3
Slugger
Your two-handed melee weapons now do +20% damage.
lvl
6
3
Incisor
Your melee weapons ignore 75% of your target's armor.
lvl
34
3
Strong Back
Gain +30 to carry weight.
lvl
26
P.
15
(+5)
3
Expert Rifleman
Your non-automatic rifles now do +20% damage.
lvl
20
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
3
Refractor
You now gain +30 Energy Resistance.
lvl
32
3
Master Rifleman
Your non-automatic rifles now do +20% damage.
lvl
42
3
Rifleman
Your non-automatic rifles now do +20% damage.
lvl
8
E.
11
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
3
Adamantium Skeleton
Your limb damage is completely eliminated.
lvl
21
C.
8
4
Bodyguards
Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.
lvl
5
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
I.
12
(+5)
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
3
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
28
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
1
Gunsmith
Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
lvl
11
A.
9
(+5)
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
lvl
3
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
L.
11
(+5)
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30

Leveling Roadmap

Legendary Perks (6/6)

Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.
max
1800 Perk Coins to rank up (~500 levels).

Mutations

Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Herd Mentality
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo

Addictions

Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
15
S.
+1
if more than 100 rads
+2
if more than 190 rads
+3
if more than 280 rads
+4
if more than 370 rads
+5
if more than 460 rads
+2
if on a team
if solo
15
P.
+2
if on a team
if solo
11
E.
+2
if on a team
if solo
8
C.
+2
if on a team
if solo
11
I.
+2
if on a team
if solo
9
A.
+2
if on a team
if solo
11
L.
+2
if on a team
if solo
137.5
Max Ap
+20
if on a team
if solo
332.5
Max Hp
+10
if on a team
if solo
275
Carry Weight
+5
if more than 100 rads
+10
if more than 190 rads
+15
if more than 280 rads
+20
if more than 370 rads
+25
if more than 460 rads
+10
if on a team
if solo
+33%
Xp
+6%
if on a team
if solo

Weapons

Non-automatic Rifle
of any kind.
 Two Shot
Shoots an additional projectile.
 Explosive
Bullets explode for area damage.
 legendary3
Two-h Melee
of any kind.
 Bloodied
Damage increases as health decreases.
 Melee Speed
40% faster swing speed.
 Strength
+1 Strength
weapon +

Armor

Power Armor