Fallout 76
Character Build Planner & Calculator

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S
8
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
3
Barbarian
Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
lvl
14
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
P
10
+5
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
E
5
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
2
Rejuvenated
You gain much increased benefit from being Well Fed or Well Hydrated.
lvl
12
C
8
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
4
Bodyguards
Gain 12 Damage and Energy Resist (max 36) for each teammate excluding you.
lvl
5
I
5
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
A
10
+5
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
L
10
+5
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
lvl
42
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
1
Psychopath
Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
lvl
20
Leveling Roadmap
Legendary Perks (6/6)
Follow Through
Ranged sneak damage increases damage to target by 40% for 60 seconds.
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.
Sizzling Style
+200 Fire Damage Resist when wearing a matching set of armor.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
max
1800 Perk Coins to rank up (~500 levels).
Mutations
Egg Head
Egg Head
INT +6
STR -3, END -3
Herbivore
Herbivore
Vegetables provides x2 benefit and no disease
Eating meat doesn't satisfy hunger
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Herd Mentality
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
5..8
*
P
20..23
*
E
4..7
*
C
8..11
*
I
12..15
*
A
20..23
*
L
15..18
*
Max Ap:
260..290
*
Max Hp:
265..280
*
Carry Weight:
200..215
*
Xp:
+36%..+45%
*
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
+20..+32
*
0..+200
*
0..+200
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0
*
0..+200
*
0..+200
*
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x