Fallout 76
Character Build Planner & Calculator

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S
5
3
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 90%.
lvl
3
2
Bandolier
Ballistic weapon ammo weighs 90% less.
lvl
22
P
15
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
2
Ground Pounder
Your rifles reload 20% faster and have even better hip fire accuracy.
lvl
18
E
3
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
C
4
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
I
11
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
3
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
28
A
12
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
lvl
27
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
L
6
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
1
Tormentor
Your rifle attacks have a 5% chance of crippling a limb.
lvl
37
Leveling Roadmap
Legendary Perks (0/6)
Legendary perks are available for high-level characters. See how Legendary perks can benefit your build and how many Perk Points you need to acquire.
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
5
P
15
E
3
C
4
I
11
A
12
L
6
Max Ap:
180
Max Hp:
260
Carry Weight:
175
Xp:
+33%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+40
*
Incoming Damage:
0.55x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+40
*
Incoming Damage:
0.55x..1x
*
Incoming Explosive Damage:
0.55x