Fallout 76
Character Build Planner & Calculator

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S
6
3
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 90%.
lvl
3
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
15
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
lvl
30
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
2
Ground Pounder
Your rifles reload 20% faster and have even better hip fire accuracy.
lvl
18
E
4
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
C
4
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
3
Inspirational
When you are on a team, gain 15% more XP.
lvl
2
I
1
+2
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
A
11
2
Covert Operative
Your ranged sneak attacks deal 2.3x normal damage.
lvl
27
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
lvl
50
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
3
Adrenaline
Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
lvl
3
L
15
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
1
Bloody Mess
5% bonus damage means enemies may explode into a gory red paste.
lvl
42
Leveling Roadmap
Legendary Perks (4/6)
Legendary Luck
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Master Infiltrator
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
Legendary Perception
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Legendary Intelligence
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
lvl 200+
200 Perk Coins to rank up (~56 levels).
Mutations
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Egg Head
Egg Head
INT +6
STR -3, END -3
Herd Mentality
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Herbivore
Herbivore
Vegetables provides x2 benefit and no disease
Eating meat doesn't satisfy hunger
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
3..11
*
P
22..25
*
E
3..6
*
C
4..7
*
I
10..13
*
A
16..19
*
L
17..20
*
Max Ap:
207.5..237.5
*
Max Hp:
247.5..262.5
*
Carry Weight:
190..230
*
Xp:
+30%..+54%
*
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+102.5
*
+62.5
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+102.5
*
+62.5
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.55x