Fallout 76
Character Build Planner & Calculator

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Pts left: -5
S
4
1
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 30%.
lvl
3
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
13
+2
2 unused pt
3
Commando
Basic combat training means automatic rifles do +20% damage.
lvl
5
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
lvl
20
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
lvl
40
1
Tank Killer
Your rifles and pistols ignore 12% armor and have a 3% chance to stagger.
lvl
30
1
Concentrated Fire
V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
lvl
2
2
Awareness
You can view a target's specific damage resistances in V.A.T.S.
lvl
20
E
4
1
Fireproof
Take 15% less damage from explosions and flame attacks.
lvl
27
3
Lifegiver
Gain a total of +30 to your maximum Health.
lvl
50
C
6
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
2
Suppressor
Reduce your target’s damage output by 20% for 2 seconds after you attack.
lvl
40
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
9
3
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
28
2
First Aid
Stimpaks restore 30% more lost Health.
lvl
2
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
1
Demolition Expert
Your explosives do +20% damage.
lvl
10
A
10
1
Covert Operative
Your ranged sneak attacks deal 2.15x normal damage.
lvl
27
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
lvl
35
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
3
Action Boy/Girl
Action Points regenerate 45% faster.
lvl
2
1
Adrenaline
Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
1
Born Survivor
Falling below 20% health will automatically use a Stimpak, once every 20s.
lvl
3
L
15
1
Psychopath
Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
lvl
20
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
lvl
29
1
Critical Savvy
Critical Hits now only consume 85% of your critical meter.
lvl
44
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
2
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
lvl
33
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
2
Serendipity
While below 30% health, gain a 30% chance to avoid damage. (No Power Armor)
lvl
5
1
Bloody Mess
5% bonus damage means enemies may explode into a gory red paste.
lvl
42
Leveling Roadmap
Legendary Perks (4/6)
Legendary Luck
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Master Infiltrator
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
Follow Through
Ranged sneak damage increases damage to target by 20% for 30 seconds.
Legendary Perception
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
lvl 200+
200 Perk Coins to rank up (~56 levels).
Mutations
Eagle Eyes
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Bird Bones
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Marsupial
Carry weight +20, +jump height
INT -4
Adrenal Reaction
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Healing Factor
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Speed Demon
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Scaly Skin
Damage and Energy Resistance +50
AP -50
Empath
Empath
Teammates take 25% less damage
Player take 25% more damage
Plague Walker
Plague Walker
Poison aura scaling with your diseases
Diseases
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
1
P
20
E
4
C
6
I
5
A
15
L
17
Max Ap:
160
Max Hp:
245
Carry Weight:
180
Xp:
+15%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
0..+102.5
*
+62.5
Incoming Damage:
0.4675x..1x
*
Incoming Explosive Damage:
0.7305x
Evasion Chance:
0%..+30%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+102.5
*
+62.5
Incoming Damage:
0.4675x..1x
*
Incoming Explosive Damage:
0.7305x