Fallout 76
Character Build Planner & Calculator

Pistol (Non-Auto) build

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Pts left: 0
S
1
1
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 30%.
lvl
3
P
12
+3
3 unused pt
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
3
Crack Shot
All pistols now have 30% more range and much better accuracy when sighted.
lvl
7
3
Glow Sight
Deal +60% damage to Glowing Enemies.
lvl
33
3
Exterminator
Your attacks ignore 75% armor of any insect.
lvl
14
E
15
3
Adamantium Skeleton
Your limb damage is completely eliminated.
lvl
21
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
5
Ironclad
Gain 50 Damage and Energy Resistance while not wearing Power Armor.
lvl
30
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
C
7
4
Lone Wanderer
When adventuring alone, take 20% less damage and gain 30% AP regen.
lvl
4
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
5
5
Gunsmith
Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
lvl
11
A
15
3
Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
2
3
Expert Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
15
3
Master Gunslinger
Your non-automatic pistols now do +20% damage.
lvl
35
3
Modern Renegade
Pistols gain +45% hip fire accuracy and a +12% chance to cripple a limb.
lvl
18
3
Sneak
You are 75% harder to detect while sneaking.
lvl
20
L
1
1
Better Criticals
V.A.T.S. criticals now do +50% damage.
lvl
47
Leveling Roadmap
Legendary Perks (6/6)
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.
Sizzling Style
+200 Fire Damage Resist when wearing a matching set of armor.
Follow Through
Ranged sneak damage increases damage to target by 40% for 60 seconds.
Master Infiltrator
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
max
1800 Perk Coins to rank up (~500 levels).
Mutations
Mutations are semi-permanent modifiers that provide both positive and negative effects. They also affect Weapons and Armor with "Mutant's" legendary effect. The player can acquire a mutation by consuming a serum or randomly through radiation exposure.
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
1
P
17
E
15
C
7
I
5
A
20
L
1
Max Ap:
260
Max Hp:
365
Carry Weight:
155
Xp:
+15%
Weapons
Armor
left-arm
torso
right-arm
underarmor
left-leg
backpack
right-leg
+50
+50
0..+200
*
0..+200
*
Incoming Damage:
0.44000000000000006x..1x
*
Incoming Explosive Damage:
0.55x
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+200
*
0..+200
*
Incoming Damage:
0.44000000000000006x..1x
*
Incoming Explosive Damage:
0.55x