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Level 300+
s10
p15
e1
c9
i10
a1
l10

The "Ultimate" PAck-Mule Ghoul
Fallout 76
Loot Goblin
build
by x621x
Published

My personal "Ultimate" Pack-Mule is a pure "Loot Goblin" ghoul build hitting 646 lbs carry weight with a flat 100% food/chem reduction. Lucid Excavator PA at >80% Feral yields a crazy 42 INT (+146% XP) and +30% damage tanking. I delete crowds via a Two Shot Cherry Thirst Zapper with +60% explosive damage at a 2x radius, then hold left-click to melt survivors with "The Cauterizer" Chainsaw. Action Diet (Rank 4) recycles kills into instant health on the go!!

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More: AoE builds, Leveling builds, Melee builds, Mule builds, Survival builds

lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

P
15
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Butcher's Bounty
lvl
3

80% chance to find extra meat from animal corpses.

1
Fortune Finder
lvl
22

You hear directional audio when in range of a Caps Stash.

1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

1
Percepti-Bobble
lvl
16

You hear directional audio when in range of a Bobblehead.

1
Picklock
lvl
5

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Picklock Expert
lvl
19

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Picklock Master
lvl
40

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
1
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

C
9
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
10
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Stable Tools
lvl
39

Power Tools break 40% slower.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
1
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Can Do!
lvl
7

Find more canned goods based on your LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

+ effects
14 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (444.643 / 445)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Kill Streak
10 / 10
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
31
26
14
15
42
17
21
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
646
AP
218
HP
445
AP Regen
+6
XP
+146%
Resistances
1753
1753
1100
80
115
115
0
Evasion Chance
0
Incoming Damage
x0.734

Weapons

The Cauterizer
chainsaw
Furious
Inertial
Durability
Pounder's
Two Shot Cherry Thirst Zapper
Two Shot
Explosive
Swift
Electrician's
lvl 50
1069
108.445
181
4597.601/3s
AP Cost
14 (6%) 15.6 shots before AP is depleted
18.6
1468.75
-8
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Inertial
Replenish 15 Action Points with Each Kill
Durability
Weapons break 50% slower
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Energy Damage
Modifications
Dual Bar
Weight: +25%
AP Cost: +25%
Damage: +50%
No Muzzle
Flamer
Weight: +30%
AP Cost: +10%
Damage: -40%
Fire Damage: +36%
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

674
640
AP Cost20
Blast Radius20m
Throwable

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
1676
 
1676
 
1100
 
80
 
115
 
115
I
 
+10
S
 
+10
Carry Weight
 
+250
AP Regen
 
+6
Incoming Damage
 
x0.734
Set:
Excavator
full (6 / 6)
Lucid Assembled Excavator Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Core Assembly
Action Point Regen +6
lvl 45
411
411
280
20
30
30
I
 
+2
AP Regen
 
+6
Carry Weight
 
+30
Lucid Hydraulic Excavator Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hydraulic Bracers
Unarmed Damage +15
lvl 45
253
253
164
12
17
17
I
 
+2
Carry Weight
 
+30
Lucid Hydraulic Excavator Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hydraulic Bracers
Unarmed Damage +15
lvl 45
253
253
164
12
17
17
I
 
+2
Carry Weight
 
+30
Lucid Calibrated Excavator Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
I
 
+2
Carry Weight
 
+80
Lucid Calibrated Excavator Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
I
 
+2
Carry Weight
 
+80
Targeting Excavator Helmet
Targeting HUD
Highlights Living Targets
lvl 45
253
253
164
12
17
17
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