The "Ultimate" PAck-Mule Ghoul
My personal "Ultimate" Pack-Mule is a pure "Loot Goblin" ghoul build hitting 646 lbs carry weight with a flat 100% food/chem reduction. Lucid Excavator PA at >80% Feral yields a crazy 42 INT (+146% XP) and +30% damage tanking. I delete crowds via a Two Shot Cherry Thirst Zapper with +60% explosive damage at a 2x radius, then hold left-click to melt survivors with "The Cauterizer" Chainsaw. Action Diet (Rank 4) recycles kills into instant health on the go!!
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More: AoE builds, Leveling builds, Melee builds, Mule builds, Survival builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Explosives weigh 90% less.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
When your Glow is high, makes you immune to staggering attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Reap twice as much when harvesting flora.
Your weapons have 2% increased damage per AP cost.
80% chance to find extra meat from animal corpses.
You hear directional audio when in range of a Caps Stash.
You hear directional audio when in range of a Magazine.
You hear directional audio when in range of a Bobblehead.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Your explosives detonate with twice the radius.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Irradiated food and drink grant 300% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
When on a team, you become feral 50% slower.
Each attack makes your target take increased damage.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
Power Tools break 40% slower.
Melee weapons break 80% slower.
Your explosives do +60% damage.
Obtain more components when you scrap weapons and armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
While sneaking, you never trigger mines or floor-based traps.
The negative effects of your mutations are reduced by 75%.
Find more canned goods based on your LCK.
You find more bottle caps based on your LCK.
Find more first aid Chems based on your LCK.
Find more non-explosive ammo based on your LCK.
Collect twice as much when harvesting wood.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Gain 4 HP per second while in combat.
Bleeding enemies you kill have a chance to explode based on your LCK.
Weak point damage is increased by 15%.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Effects (14)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
Leaves lingering radiation at blast site
Armor Sets
Build several sets and switch between them to compare stats.