heavy energy aim
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this is a daily driver build for none vat's users
When your Glow is high, makes you immune to staggering attacks.
Your Bullet Storm stack limit is doubled.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You do +20% ranged damage to far enemies.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Any chems you take last 100% longer.
Armor provides 15% more protection. Double if wearing a matching set.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Your explosives do +60% damage.
The benefits of bobbleheads and magazines last twice as long.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
When your Glow is high, gain a 10% evasion chance. (No Power Armor)
You do +15% ranged damage to close enemies.
36% chance to instantly reload your entire magazine when empty.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Weak point damage is increased by 15%.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak.
Strength -1, DR -10
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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