Mad Chaotic Vampire Tank Orc
This isn't Min-Maxing build because there is no Min, only Maxing!!! Every single Perk, Power, Form and Equipment carefully chosen to create this Green Orc Menace (So strong that this orc is often mistaken for Hulk/She Hulk) that you will unleash on the Skyrim. Highest damage that a single hit can cause. Also is very bulky and doesn't die easily.
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Before touching your main equipment (since we won't get arcane enchantment perk) and after getting all perks at level 58.
Do the following.
1.Use Alchemy and Enchantment cycle to create the strongest alchemy set.
2.Use that set to create strongest enchantment potion.
3.Turn into a Vampire (Stage doesn't matter).
4.Acquire Ahzidal's set and Black Book Sallow Regent.
5.Repeat Alchemy Enchantment cycle while swapping Sallow Regent and Ahzidal's to create strongest enchantment potion in the game as well as strongest alchemy set in the game.
6.Along with those two, create the strongest smithing set and potion using same equipment to create your madness non enchanted armor and war hammer.
7.Finally using sallow regent Ahzidal's set and enchantment potion, enchant the madness set as shown in the build, and enjoy your Isekai experience.
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Condition
Powers
You take half damage and do double damage for 60 seconds.
Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Your Vampiric blood gives you 20% resistance to Frost.
Your Vampiric blood gives you 20% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.
Improved night vision for 60 seconds.
Absorb 2 points of Health per second from the target.
Increases Magic Resistance by 15%.
You do more combat damage to the opposite sex.
Dragons do 25% less melee damage.
You stagger 25% less and foes stagger 25% more.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
Combat skills are all 10% more effective.
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Loadout
50% chance for each element of Fire, Frost and Shock to do 31 points of damage.
Burns the target for 31 points. Targets on fire take extra damage.
Can swim underwater without drowning.
Lockpicking is 40% easier.
Two-handed attacks do 40% more damage.
Increases Heavy Armor skill by 25 points.
Increases Heavy Armor skill by 25 points.
Increases your Health by 62 points.
Two-handed attacks do 40% more damage.
Increases Fire Resistance by 46%.
Two-handed attacks do 40% more damage.
Increases Heavy Armor skill by 25 points.
Two-handed attacks do 40% more damage.
Increases Heavy Armor skill by 25 points.
Shouts
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.