Skip to content
Lvl 58
9 / 9
7 / 9
4 / 9
5 / 8
4 / 14
4 / 10

Mad Chaotic Vampire Tank Orc
Skyrim
Two Handed Highest Damage Per Hit
build
Published · Updated

This isn't Min-Maxing build because there is no Min, only Maxing!!! Every single Perk, Power, Form and Equipment carefully chosen to create this Green Orc Menace (So strong that this orc is often mistaken for Hulk/She Hulk) that you will unleash on the Skyrim. Highest damage that a single hit can cause. Also is very bulky and doesn't die easily.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Endgame builds, Meta builds, Solo builds, Survival builds

lvl 58
Based on spent perk points
You get 28250 XP from skills
You need 45600 XP to level up
How to use!

Before touching your main equipment (since we won't get arcane enchantment perk) and after getting all perks at level 58.

Do the following.

1.Use Alchemy and Enchantment cycle to create the strongest alchemy set.

2.Use that set to create strongest enchantment potion.

3.Turn into a Vampire (Stage doesn't matter).

4.Acquire Ahzidal's set and Black Book Sallow Regent.

5.Repeat Alchemy Enchantment cycle while swapping Sallow Regent and Ahzidal's to create strongest enchantment potion in the game as well as strongest alchemy set in the game.

6.Along with those two, create the strongest smithing set and potion using same equipment to create your madness non enchanted armor and war hammer.

7.Finally using sallow regent Ahzidal's set and enchantment potion, enchant the madness set as shown in the build, and enjoy your Isekai experience.

Race
Orsimer
+10
Heavy Armor
+5
Smithing, Block, Two Handed, One Handed, and Enchanting
Unlocks: Berserker Rage, Stalwart
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
670
stamina
100
magica
100
Health
732
Stamina
100
Magicka
100
Carry
150
Armor
710
−80%
Magic
40%
Fire
26%
Frost
20%
Poison
100%
Disease
100%
Warmth
141
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
80
Ebony Smithing
Heavy Armor
4725 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted
40
Juggernaut (3/5)
50
Tower of Strength
60
Juggernaut (4/5)
70
Matching Set
80
Juggernaut (5/5)
100
Reflect Blows
Block
0 xp
0
2
0
Two-handed
4840 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Skullcrusher (1/3)
40
Barbarian (3/5)
50
Devastating Blow
60
Barbarian (4/5) ,
Skullcrusher (2/3)
80
Barbarian (5/5)
90
Skullcrusher (3/3)
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5) ,
Concentrated Poison
80
Alchemist (5/5) ,
Snakeblood
100
Purity
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
1710 xp
0
6
0
15
Novice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
2365 xp
0
7
0
15
Novice Restoration
20
Regeneration
70
Necromage
Alteration
0 xp
0
1
5
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter ,
Soul Siphon
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain

Powers

Orsimer
Berserker Rage
power · 1/day

You take half damage and do double damage for 60 seconds.

Stalwart
constant

Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.

cc
The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Bardic Knowledge
power

Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.

Black Book: Untold Legends
db
Add Power

Loadout

right hand
Madness Warhammer
Warhammer
276
29
Speed
0.6
Reach
1.3
Stagger
1.25

50% chance for each element of Fire, Frost and Shock to do 31 points of damage.

at your skill×3.13

Burns the target for 31 points. Targets on fire take extra damage.

at your skill×3.13
Flawless · +6.4 damage
4600
34
cc
left hand
add left hand item
Madness Helmet
Heavy Armor
138
24

Can swim underwater without drowning.

at your skill1 →2×2.5

Lockpicking is 40% easier.

at your skill×3.13
Flawless · +6.4 armor
1900
17
29
cc
Madness Gauntlets
Heavy Armor
115
19

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Heavy Armor skill by 25 points.

at your skill×3.13
Flawless · +6.4 armor
850
8
24
cc
Madness Armor
Heavy Armor
293
52

Increases Heavy Armor skill by 25 points.

at your skill×3.13

Increases your Health by 62 points.

at your skill×3.13
Flawless · +12.8 armor
4100
52
54
cc
Madness Boots
Heavy Armor
115
19

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Fire Resistance by 46%.

at your skill×3.13
Flawless · +6.4 armor
850
11
24
cc
add backpack
Silver Ring
Jewelry

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Heavy Armor skill by 25 points.

at your skill×3.13
30
0.25
Silver Necklace
Jewelry

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Heavy Armor skill by 25 points.

at your skill×3.13
60
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Add Shout
Share