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Level 300+
s4
p10
e10
c6
i2
a10
l14

Test
Fallout 76
Human gauss rifle
build
Published

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lvl
300+
S
4
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
10
+5
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
E
10
+5
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
2
Ironclad

Armor provides 20% more protection. Double if wearing a matching set.

lvl
30
1
Lead Belly

You take less radiation from eating or drinking based on your END.

lvl
2
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
6
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
I
2
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Science!

Increase energy damage based on your INT.

lvl
20
A
10
+5
2
Covert Operative

Your ranged attacks do an additional 30% sneak attack damage.

lvl
27
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
L
14
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Stalker's Suppressed Gauss Rifle
Stalker's
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
91
Fire Rate
83
shots per
10 sec
Semi-Auto
Ammo
152mm EC
Range
0
168
335
100%50%
AP Cost
27 (9%) 11 shots before AP is depleted
15.24
2536
Legendary effects
Stalker's
Sneak Attack Damage +100%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Piercing Capacitors
Armor Penetration +25%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Add torso
use generic piece
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor stats
 
23
 
31
 
48
 
6
 
6
 
6
E
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (502 / 502)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 21
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
10
15
18
6
12
15
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
210
AP
297
HP
502
XP
+36%
Resistances
137
99
48
6
6
6
0
Evasion Chance
0.11
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