Bloodied XP Support
Buff I use:
Brain Bombs/ +8 Intelligence
Cranberry Relish/ 25% XP
Leader Bobblehead/ 5% XP
Live & Love 8/ 5% XP
Mechanical Derby Game/ +2 Intelligence
Sacred Mothman Tome/ 5% XP
Well Rested/ 5% XP
Very Well Rested/ 100% XP
Casual Team/ +4 Intelligence
Berry Mentats/ +5 Intelligence
Important thing to note Well rested is a bed buff Very well rested is from lunchboxes yes they do stack Lunchboxes only stack 4 times giving 25% XP each time
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More: Consumable builds, Leveling builds
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
Your ranged weapons ignore 40% armor.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
Take 45% less damage from explosions.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 2 Charisma for each teammate, excluding yourself.
Energy weapon ammo weighs 90% less.
Increase cryo damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Your armor breaks 60% slower and is cheaper to repair.
The benefits of bobbleheads and magazines last twice as long.
Your ranged weapons do +12% weak spot damage.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Chance to Evade attacks based on AGI. (No Power Armor)
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.