MR Freeze
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
When your Glow is high, makes you immune to staggering attacks.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Your small guns have 45% better accuracy and spread.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Increase cryo damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Food in your inventory will spoil 90% slower.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your silenced weapons do an additional 100% sneak attack damage.
You are 75% harder to detect while sneaking.
Sneak to lose enemies, and running no longer affects stealth.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.