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Lvl 50
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Argonian Larper
Skyrim
Sneak Melee Nord
build
Published

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More: Challenge builds, Glass Cannon builds, Roleplay builds, Solo builds, Stealth builds

lvl 50
Based on spent perk points
You get 34420 XP from skills
You need 34300 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
440
stamina
150
magica
200
Health
440
Stamina
150
Magicka
200
Carry
325
Armor
50
−6%
Magic
85%
Frost
50%
Disease
100%
Warmth
96
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
2
0
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
2
0
Two-handed
0 xp
0
2
5
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Dual Flurry (2/2)
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab ,
Muffled Movement
40
Stealth (3/5) ,
Deadly Aim ,
Light Foot
50
Assassin's Blade ,
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Restoration Dual Casting
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
Alteration
14790 xp
2
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Mage Armor (2/3) ,
Magic Resistance (2/3) ,
Adept Alteration
70
Mage Armor (3/3) ,
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Master Alteration
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Shadows
constant

Stealth skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Black Market
power

Summons a Dremora merchant for 15 seconds.

Black Book: Untold Legends
db
Add Power

Loadout

right hand
Ebony Dagger
Dagger
54
10
Speed
1.3
Reach
0.7

If target dies within 5 seconds, fills a soul gem.; Burns the target for 25 points. Targets on fire take extra damage.

at your skill×2.5

Chance to paralyze the target for 2 seconds.

improve · Fine
Ebony Smithing
290
5
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Close Wounds
adept restoration

Heals the caster 100 points.

126
left hand
Mehrunes' Razor
Dagger
59
11
Speed
1.3
Reach
0.7

Hits have a small chance to instantly kill.

improve · Fine
Daedric Smithing
500
3
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Close Wounds
adept restoration

Heals the caster 100 points.

126
Fishing Hat
Clothing

Can swim underwater without drowning.

at your skill1 →2×2.5

Magicka regenerates 62% faster.

at your skill×3.13
1
0.5
18
cc
Gloves
Clothing

Sneaking is 40% better.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
1
0.5
13
Fishing Clothes
Clothing

Alteration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13

Restoration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13
2
1
27
cc
Fishing Boots
Clothing

Sneaking is 40% better.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
2
1
13
cc
add backpack
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Increases Disease Resistance by 62%.

at your skill×2.5

Increases Magic Resistance by 20%.

at your skill×2.5
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases Disease Resistance by 62%.

at your skill×2.5

Increases Magic Resistance by 20%.

at your skill×2.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Add Shout
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