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Level 300+
s9
p5
e10
c10
i10
a9
l3

Power Armor Tank
Fallout 76
PA,TANK,ANYTHING
build
Published

lvl
300+
S
9
+5
2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
5
2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

E
10
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Good Doggy
lvl
8

Eating dog food is now three times as beneficial.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
10
3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

I
10
+5
3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
9
1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

L
3
+5
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Sizzling Style
lvl
50

+200 Fire Damage Resist when wearing a matching set of armor.

Funky Duds
lvl
50

+200 Poison Damage Resist when wearing a matching set of armor.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (7)

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Grounded

Energy Resistance +100. Energy Damage -50%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

+ effects
7 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Power Armor
HP: 100% (524 / 524)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Caps: 40000 / 40000
Under
construction
29
8
21
13
21
17
11
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
483
AP
218
HP
524
XP
+81%
Resistances
2586
2902
1228
516
372
192
0
Evasion Chance
0
Incoming Damage
x1.25

Weapons

V63-OLGA
laser
Anti-armor
Hitman's
Swift
Under
construction
lvl 45
30
AP Cost
17
(37%)
12.8
shots before AP is depleted
Ammo
Ultracite Fusion Cell
30
Fire-rate
Infinity
shots per 10sec
Automatic
Range
1351.231
100% damage
2702.462
drop of to 50% damage
Legendary effects
Anti-armor
Armor Penetration +50%
Hitman's
+25% Damage While Aiming
Swift
Reload Speed: +15%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Automatic Barrel
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +23%
Reload Speed: -10%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
AP Cost: -10%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Gyro Compensating Lens
Range: -12%
Weight: +25%
Recoil: -15%
Spread (hip-fire): -25%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
Carry Weight
 
+100
Set:
Vulcan
full (6 / 6)
Vulcan Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
607
667
313
81
42
47
Vulcan Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
Vulcan Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
Vulcan Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Vulcan Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Vulcan Helmet
Targeting HUD
Highlights Living Targets
lvl 50
362
399
183
47
26
29
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