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Level 300+
s9
p5
e10
c10
i10
a9
l3

Power Armor Tank
Fallout 76
PA,TANK,ANYTHING
build
Published

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lvl
300+
S
9
+5
2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
5
2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

E
10
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Good Doggy
lvl
8

Eating dog food is now three times as beneficial.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
10
3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

I
10
+5
3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
9
1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

L
3
+5
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Sizzling Style
lvl
50

+200 Fire Damage Resist when wearing a matching set of armor.

Funky Duds
lvl
50

+200 Poison Damage Resist when wearing a matching set of armor.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (7)

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Grounded

Energy Resistance +100. Energy Damage -50%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

+ effects
7 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (524 / 524)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
29
8
21
13
21
17
11
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
483
AP
218
HP
524
XP
+81%
Resistances
2586
2902
1078
516
372
192
0
Evasion Chance
0
Incoming Damage
x1.25

Weapons

V63-OLGA
laser
Anti-armor
Hitman's
Swift
lvl 45
30
Fire Rate
Infinity
shots per
10 sec
Automatic
Ammo
30Ultracite Fusion Cell
Range
0
1351
2702
100%50%
AP Cost
17 (8%) 12.8 shots before AP is depleted
11.573
11718.1
-57%
Legendary effects
Anti-armor
Armor Penetration +50%
Hitman's
+25% Damage While Aiming
Swift
Reload Speed: +15%
Modifications
Prime Capacitor
Damage to Scorched +65%
Aligned Automatic Barrel
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +23%
Reload Speed: -10%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
AP Cost: -10%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Gyro Compensating Lens
Range: -12%
Weight: +25%
Recoil: -15%
Spread (hip-fire): -25%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
Carry Weight
 
+100
Set:
Vulcan
full (6 / 6)
Vulcan Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
607
667
313
81
42
47
Vulcan Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
Vulcan Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
Vulcan Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Vulcan Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
Vulcan Helmet
Targeting HUD
Highlights Living Targets
lvl 50
362
399
183
47
26
29
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