Power Armor Tank
You are 50% harder to stagger.
Gain more carry weight based on your STR.
The weight of all junk items is reduced by 75%.
When your Glow is high, makes you immune to staggering attacks.
Block 25% more damage from your opponents' melee attacks.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Energy Resistance based on your PER.
Rad Resistance is reduced by 150. (Up to 0)
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Eating dog food is now three times as beneficial.
You no longer take Rad damage from swimming and can breathe underwater.
Gain Limb Damage Reduction based on your END.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Fusion Core duration is now doubled.
Your Power Armor breaks 60% slower and is cheaper to repair.
The benefits of bobbleheads and magazines last twice as long.
Energy weapon ammo weighs 90% less.
Your Action Points regenerate faster when not over encumbered.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Gain 4 HP per second while in combat.
Legendary perks
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (7)
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Energy Resistance +100. Energy Damage -50%.
Teammates take 25% less damage. Player take 25% more damage.
AG +4, Fall from heights more gradual, STR -4
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
construction
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.