Melee Tank
Your melee weapons do +30% damage to crippled targets.
Melee weapons deal +50% limb damage. (No Power Tools)
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapon attacks have +75% limb damage.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
You deal 20% more damage per crippled limb your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your armor breaks 60% slower and is cheaper to repair.
Melee weapons break 80% slower.
The benefits of bobbleheads and magazines last twice as long.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
When feral, all Glow perk abilities cost 50% less Glow.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
When feral, all Glow perk abilities cost 50% less Glow.
Effects (15)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec